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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
78 lines
2.6 KiB
TypeScript
78 lines
2.6 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - COSTAR", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.ability(Abilities.COSTAR);
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game.override.moveset([Moves.SPLASH, Moves.NASTY_PLOT]);
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game.override.enemyMoveset(Moves.SPLASH);
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});
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test("ability copies positive stat stages", async () => {
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game.override.enemyAbility(Abilities.BALL_FETCH);
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await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.FLAMIGO]);
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let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
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game.move.select(Moves.NASTY_PLOT);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
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expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.doSwitchPokemon(2);
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await game.phaseInterceptor.to(MessagePhase);
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[leftPokemon, rightPokemon] = game.scene.getPlayerField();
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expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
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expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(2);
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});
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test("ability copies negative stat stages", async () => {
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.FLAMIGO]);
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let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
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expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.doSwitchPokemon(2);
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await game.phaseInterceptor.to(MessagePhase);
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[leftPokemon, rightPokemon] = game.scene.getPlayerField();
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expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(rightPokemon.getStatStage(Stat.ATK)).toBe(-2);
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});
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});
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