pokerogue/test/abilities/illusion.test.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

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* Update ability.ts

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* Update overrides.ts

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* Update berry-phase.ts

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* Update encounter-phase.ts

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* Update game-data.ts

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* Update move-phase.ts

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* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update battle-scene.ts

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* Update the-winstrate-challenge-encounter.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update ability.ts

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* Update move.ts

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* Update move.ts

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* Update move.ts

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* Update battle-anims.ts

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* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

158 lines
5.1 KiB
TypeScript

import { Gender } from "#app/data/gender";
import { PokeballType } from "#app/enums/pokeball";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Illusion", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.ZORUA)
.enemyAbility(Abilities.ILLUSION)
.enemyMoveset(Moves.TACKLE)
.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }])
.moveset([Moves.WORRY_SEED, Moves.SOAK, Moves.TACKLE])
.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
});
it("creates illusion at the start", async () => {
await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
const zoroark = game.scene.getPlayerPokemon()!;
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zoroark.summonData.illusion).equals(true);
expect(!!zorua.summonData.illusion).equals(true);
});
it("break after receiving damaging move", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
expect(zorua.name).equals("Zorua");
});
it("break after getting ability changed", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
game.move.select(Moves.WORRY_SEED);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
});
it("break with neutralizing gas", async () => {
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
await game.classicMode.startBattle([Species.KOFFING]);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
const zoroark = game.scene.getPlayerPokemon()!;
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
});
it("does not break from indirect damage", async () => {
game.override.enemySpecies(Species.GIGALITH);
game.override.enemyAbility(Abilities.SAND_STREAM);
game.override.enemyMoveset(Moves.WILL_O_WISP);
game.override.moveset([Moves.FLARE_BLITZ]);
await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]);
game.move.select(Moves.FLARE_BLITZ);
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
expect(!!zoroark.summonData.illusion).equals(true);
});
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]);
const axew = game.scene.getPlayerParty().at(2)!;
axew.shiny = true;
axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
axew.gender = Gender.FEMALE;
axew.pokeball = PokeballType.GREAT_BALL;
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
expect(zoroark.name).equals("Axew");
expect(zoroark.getNameToRender()).equals("axew nickname");
expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
expect(zoroark.isShiny(true)).equals(true);
expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
});
it("breaks when suppressed", async () => {
game.override.moveset(Moves.GASTRO_ACID);
await game.classicMode.startBattle([Species.MAGIKARP]);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData?.illusion).toBe(true);
game.move.select(Moves.GASTRO_ACID);
await game.phaseInterceptor.to("BerryPhase");
expect(zorua.isFullHp()).toBe(true);
expect(!!zorua.summonData?.illusion).toBe(false);
});
});