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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
158 lines
5.1 KiB
TypeScript
158 lines
5.1 KiB
TypeScript
import { Gender } from "#app/data/gender";
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import { PokeballType } from "#app/enums/pokeball";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Illusion", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(Species.ZORUA)
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.enemyAbility(Abilities.ILLUSION)
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.enemyMoveset(Moves.TACKLE)
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.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }])
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.moveset([Moves.WORRY_SEED, Moves.SOAK, Moves.TACKLE])
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.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
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});
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it("creates illusion at the start", async () => {
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await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
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const zoroark = game.scene.getPlayerPokemon()!;
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const zorua = game.scene.getEnemyPokemon()!;
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expect(!!zoroark.summonData.illusion).equals(true);
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expect(!!zorua.summonData.illusion).equals(true);
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});
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it("break after receiving damaging move", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zorua = game.scene.getEnemyPokemon()!;
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expect(!!zorua.summonData.illusion).equals(false);
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expect(zorua.name).equals("Zorua");
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});
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it("break after getting ability changed", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.WORRY_SEED);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zorua = game.scene.getEnemyPokemon()!;
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expect(!!zorua.summonData.illusion).equals(false);
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});
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it("break with neutralizing gas", async () => {
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game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
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await game.classicMode.startBattle([Species.KOFFING]);
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const zorua = game.scene.getEnemyPokemon()!;
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expect(!!zorua.summonData.illusion).equals(false);
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});
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it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
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game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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const zoroark = game.scene.getPlayerPokemon()!;
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const flameThrower = enemy.getMoveset()[0]!.getMove();
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const psychic = enemy.getMoveset()[1]!.getMove();
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const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
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flameThrower.type,
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enemy,
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undefined,
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undefined,
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flameThrower,
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true,
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);
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const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
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psychic.type,
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enemy,
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undefined,
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undefined,
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psychic,
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true,
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);
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expect(psychicEffectiveness).above(flameThrowerEffectiveness);
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});
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it("does not break from indirect damage", async () => {
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game.override.enemySpecies(Species.GIGALITH);
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game.override.enemyAbility(Abilities.SAND_STREAM);
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game.override.enemyMoveset(Moves.WILL_O_WISP);
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game.override.moveset([Moves.FLARE_BLITZ]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]);
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game.move.select(Moves.FLARE_BLITZ);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zoroark = game.scene.getPlayerPokemon()!;
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expect(!!zoroark.summonData.illusion).equals(true);
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});
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it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
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game.override.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]);
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const axew = game.scene.getPlayerParty().at(2)!;
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axew.shiny = true;
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axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
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axew.gender = Gender.FEMALE;
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axew.pokeball = PokeballType.GREAT_BALL;
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zoroark = game.scene.getPlayerPokemon()!;
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expect(zoroark.name).equals("Axew");
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expect(zoroark.getNameToRender()).equals("axew nickname");
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expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
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expect(zoroark.isShiny(true)).equals(true);
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expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
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});
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it("breaks when suppressed", async () => {
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game.override.moveset(Moves.GASTRO_ACID);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const zorua = game.scene.getEnemyPokemon()!;
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expect(!!zorua.summonData?.illusion).toBe(true);
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game.move.select(Moves.GASTRO_ACID);
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await game.phaseInterceptor.to("BerryPhase");
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expect(zorua.isFullHp()).toBe(true);
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expect(!!zorua.summonData?.illusion).toBe(false);
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});
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});
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