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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
70 lines
2.2 KiB
TypeScript
70 lines
2.2 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Oblivious", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH])
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.ability(Abilities.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should remove taunt when gained", async () => {
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game.override
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.ability(Abilities.OBLIVIOUS)
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset(Moves.SKILL_SWAP)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon();
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enemy?.addTag(BattlerTagType.TAUNT);
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expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeTruthy();
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game.move.select(Moves.SKILL_SWAP);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeFalsy();
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});
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it("should remove infatuation when gained", async () => {
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game.override
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.ability(Abilities.OBLIVIOUS)
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset(Moves.SKILL_SWAP)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon();
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vi.spyOn(enemy!, "isOppositeGender").mockReturnValue(true);
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enemy?.addTag(BattlerTagType.INFATUATED, 5, Moves.JUDGMENT, game.scene.getPlayerPokemon()?.id); // sourceID needs to be defined
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expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
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game.move.select(Moves.SKILL_SWAP);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
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});
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});
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