pokerogue/test/abilities/pastel_veil.test.ts
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

74 lines
2.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Pastel Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([Moves.TOXIC_THREAD, Moves.SPLASH])
.enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.SUNKERN)
.enemyMoveset(Moves.SPLASH);
});
it("prevents the user and its allies from being afflicted by poison", async () => {
await game.startBattle([Species.MAGIKARP, Species.GALAR_PONYTA]);
const ponyta = game.scene.getPlayerField()[1];
const magikarp = game.scene.getPlayerField()[0];
ponyta.abilityIndex = 1;
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
game.move.select(Moves.SPLASH);
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.status?.effect).toBeUndefined();
});
it("it heals the poisoned status condition of allies if user is sent out into battle", async () => {
await game.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.GALAR_PONYTA]);
const ponyta = game.scene.getPlayerParty()[2];
const magikarp = game.scene.getPlayerField()[0];
ponyta.abilityIndex = 1;
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
game.move.select(Moves.SPLASH);
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.status?.effect).toBe(StatusEffect.POISON);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.status?.effect).toBeUndefined();
});
});