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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
92 lines
3.1 KiB
TypeScript
92 lines
3.1 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Sweet Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.moveset([Moves.SPLASH, Moves.REST, Moves.YAWN]);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset([Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER]);
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});
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it("prevents the user and its allies from falling asleep", async () => {
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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it("causes Rest to fail when used by the user or its allies", async () => {
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game.override.enemyMoveset(Moves.SPLASH);
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.REST, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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it("causes Yawn to fail if used on the user or its allies", async () => {
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game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
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});
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it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
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game.override.enemySpecies(Species.PIKACHU);
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game.override.enemyLevel(5);
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game.override.startingLevel(5);
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game.override.enemyMoveset(Moves.SPLASH);
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await game.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.YAWN, 1, BattlerIndex.PLAYER);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(2);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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});
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