pokerogue/test/abilities/victory_star.test.ts
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

61 lines
1.8 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Victory Star", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.TACKLE, Moves.SPLASH])
.battleStyle("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase the accuracy of its user", async () => {
await game.classicMode.startBattle([Species.VICTINI, Species.MAGIKARP]);
const user = game.scene.getPlayerField()[0];
vi.spyOn(user, "getAccuracyMultiplier");
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1);
});
it("should increase the accuracy of its user's ally", async () => {
await game.classicMode.startBattle([Species.MAGIKARP, Species.VICTINI]);
const ally = game.scene.getPlayerField()[0];
vi.spyOn(ally, "getAccuracyMultiplier");
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1);
});
});