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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
94 lines
3.0 KiB
TypeScript
94 lines
3.0 KiB
TypeScript
import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Wind Power", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.enemySpecies(Species.SHIFTRY);
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game.override.enemyAbility(Abilities.WIND_POWER);
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game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
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game.override.enemyMoveset(Moves.SPLASH);
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});
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it("it becomes charged when hit by wind moves", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const shiftry = game.scene.getEnemyPokemon()!;
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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game.move.select(Moves.PETAL_BLIZZARD);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
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});
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it("it becomes charged when Tailwind takes effect on its side", async () => {
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game.override.ability(Abilities.WIND_POWER);
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle([Species.SHIFTRY]);
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const shiftry = game.scene.getPlayerPokemon()!;
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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game.move.select(Moves.TAILWIND);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
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});
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it("does not become charged when Tailwind takes effect on opposing side", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.ability(Abilities.WIND_POWER);
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await game.startBattle([Species.SHIFTRY]);
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const magikarp = game.scene.getEnemyPokemon()!;
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const shiftry = game.scene.getPlayerPokemon()!;
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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game.move.select(Moves.TAILWIND);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
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expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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});
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it("does not interact with Sandstorm", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle([Species.SHIFTRY]);
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const shiftry = game.scene.getPlayerPokemon()!;
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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game.move.select(Moves.SANDSTORM);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
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});
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});
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