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* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
54 lines
1.6 KiB
TypeScript
54 lines
1.6 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { UiMode } from "#enums/ui-mode";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Items - Lock Capsule", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingLevel(200)
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.moveset([Moves.SURF])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingModifier([{ name: "LOCK_CAPSULE" }]);
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});
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it("doesn't set the cost of common tier items to 0", async () => {
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await game.classicMode.startBattle();
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game.scene.overridePhase(
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new SelectModifierPhase(0, undefined, {
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guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON],
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fillRemaining: false,
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}),
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);
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase;
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const rerollCost = selectModifierPhase.getRerollCost(true);
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expect(rerollCost).toBe(150);
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});
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game.doSelectModifier();
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await game.phaseInterceptor.to("SelectModifierPhase");
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}, 20000);
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});
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