pokerogue/test/items/lock_capsule.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

54 lines
1.6 KiB
TypeScript

import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { UiMode } from "#enums/ui-mode";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Lock Capsule", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.startingLevel(200)
.moveset([Moves.SURF])
.enemyAbility(Abilities.BALL_FETCH)
.startingModifier([{ name: "LOCK_CAPSULE" }]);
});
it("doesn't set the cost of common tier items to 0", async () => {
await game.classicMode.startBattle();
game.scene.overridePhase(
new SelectModifierPhase(0, undefined, {
guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON],
fillRemaining: false,
}),
);
game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase;
const rerollCost = selectModifierPhase.getRerollCost(true);
expect(rerollCost).toBe(150);
});
game.doSelectModifier();
await game.phaseInterceptor.to("SelectModifierPhase");
}, 20000);
});