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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
52 lines
1.6 KiB
TypeScript
52 lines
1.6 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { Abilities } from "#app/enums/abilities";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Double Team", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.moveset([Moves.DOUBLE_TEAM]);
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game.override.disableCrits();
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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});
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it("raises the user's EVA stat stage by 1", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const ally = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getAccuracyMultiplier");
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expect(ally.getStatStage(Stat.EVA)).toBe(0);
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game.move.select(Moves.DOUBLE_TEAM);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.toNextTurn();
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expect(ally.getStatStage(Stat.EVA)).toBe(1);
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expect(enemy.getAccuracyMultiplier).toHaveReturnedWith(0.75);
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});
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});
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