pokerogue/test/moves/powder.test.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

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* Update overrides.ts

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* Update berry-phase.ts

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* Update encounter-phase.ts

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* Update game-data.ts

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* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

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* Update pokemon.ts

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* Update battle-scene.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update the-winstrate-challenge-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update ability.ts

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* Update move.ts

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* Update move.ts

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* Update move.ts

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* Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

280 lines
11 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveResult, PokemonMove } from "#app/field/pokemon";
import { PokemonType } from "#enums/pokemon-type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyMoveset(Moves.EMBER)
.enemyAbility(Abilities.INSOMNIA)
.startingLevel(100)
.moveset([Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE, Moves.ROAR]);
});
it("should cancel the target's Fire-type move, damage the target, and still consume the target's PP", async () => {
// Cannot use enemy moveset override for this test, since it interferes with checking PP
game.override.enemyMoveset([]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.moveset = [new PokemonMove(Moves.EMBER)];
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2);
});
it("should have no effect against Grass-type Pokemon", async () => {
game.override.enemySpecies(Species.AMOONGUSS);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should have no effect against Pokemon with Overcoat", async () => {
game.override.enemyAbility(Abilities.OVERCOAT);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not damage the target if the target has Magic Guard", async () => {
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not damage the target if Primordial Sea is active", async () => {
game.override.enemyAbility(Abilities.PRIMORDIAL_SEA);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not prevent the target from thawing out with Flame Wheel", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL)).enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should not allow a target with Protean to change to Fire type", async () => {
game.override.enemyAbility(Abilities.PROTEAN);
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData.types).not.toBe(PokemonType.FIRE);
});
it("should cancel Fire-type moves generated by the target's Dancer ability", async () => {
game.override.battleStyle("double").enemySpecies(Species.BLASTOISE).enemyAbility(Abilities.DANCER);
await game.classicMode.startBattle([Species.CHARIZARD, Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
// Turn 1: Roar away 1 opponent
game.move.select(Moves.ROAR, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
await game.toNextTurn(); // Requires game.toNextTurn() twice due to double battle
// Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer
playerPokemon.hp = playerPokemon.getMaxHp();
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.POWDER, 1, BattlerIndex.ENEMY);
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(
enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4),
);
});
it("should cancel Fiery Dance, then prevent it from triggering Dancer", async () => {
game.override.ability(Abilities.DANCER).enemyMoveset(Moves.FIERY_DANCE);
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(playerPokemon.getLastXMoves()[0].move).toBe(Moves.POWDER);
});
it("should cancel Revelation Dance if it becomes a Fire-type move", async () => {
game.override.enemySpecies(Species.CHARIZARD).enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Shell Trap and damage the target, even if the move would fail", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
await game.classicMode.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Grass Pledge if used after ally's Fire Pledge", async () => {
game.override.enemyMoveset([Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([Species.CHARIZARD, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.GRASS_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Fire Pledge if used before ally's Water Pledge", async () => {
game.override.enemyMoveset([Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([Species.CHARIZARD, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should NOT cancel Fire Pledge if used after ally's Water Pledge", async () => {
game.override.enemyMoveset([Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([Species.CHARIZARD, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});