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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
83 lines
2.6 KiB
TypeScript
83 lines
2.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves, ShellSideArmCategoryAttr } from "#app/data/moves/move";
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import type Move from "#app/data/moves/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Side Arm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let shellSideArm: Move;
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let shellSideArmAttr: ShellSideArmCategoryAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SHELL_SIDE_ARM, Moves.SPLASH])
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.battleStyle("single")
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.startingLevel(100)
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.enemyLevel(100)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
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game.override.enemySpecies(Species.SNORLAX);
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await game.classicMode.startBattle([Species.RAMPARDOS]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
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});
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it("remains a special attack if forecasted to deal more damage as special", async () => {
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game.override.enemySpecies(Species.SLOWBRO);
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await game.classicMode.startBattle([Species.XURKITREE]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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it("respects stat stage changes when forecasting base damage", async () => {
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game.override.enemySpecies(Species.SNORLAX).enemyMoveset(Moves.COTTON_GUARD);
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await game.classicMode.startBattle([Species.MANAPHY]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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});
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