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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
143 lines
5.0 KiB
TypeScript
143 lines
5.0 KiB
TypeScript
import type { ArenaTrapTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import type { SessionSaveData } from "#app/system/game-data";
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import { decrypt, encrypt, GameData } from "#app/system/game-data";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Toxic Spikes", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingWave(5)
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.moveset([Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR, Moves.COURT_CHANGE]);
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});
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it("should not affect the opponent if they do not switch", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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const enemy = game.scene.getEnemyField()[0];
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.status?.effect).toBeUndefined();
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});
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it("should poison the opponent if they switch into 1 layer", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA]);
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.ROAR);
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await game.phaseInterceptor.to("TurnEndPhase");
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const enemy = game.scene.getEnemyField()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.status?.effect).toBe(StatusEffect.POISON);
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});
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it("should badly poison the opponent if they switch into 2 layers", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA]);
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.ROAR);
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await game.phaseInterceptor.to("TurnEndPhase");
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const enemy = game.scene.getEnemyField()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
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});
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it("should be removed if a grounded poison pokemon switches in", async () => {
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await game.classicMode.runToSummon([Species.MUK, Species.PIDGEY]);
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const muk = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TOXIC_SPIKES);
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await game.toNextTurn();
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// also make sure the toxic spikes are removed even if the pokemon
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// that set them up is the one switching in (https://github.com/pagefaultgames/pokerogue/issues/935)
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game.move.select(Moves.COURT_CHANGE);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(muk.isFullHp()).toBe(true);
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expect(muk.status?.effect).toBeUndefined();
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expect(game.scene.arena.tags.length).toBe(0);
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});
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it("shouldn't create multiple layers per use in doubles", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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const arenaTags = game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
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expect(arenaTags.layers).toBe(1);
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});
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it("should persist through reload", async () => {
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game.override.startingWave(1);
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const gameData = new GameData();
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await game.classicMode.runToSummon([Species.MIGHTYENA]);
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("BattleEndPhase");
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await game.toNextWave();
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const sessionData: SessionSaveData = gameData.getSessionSaveData();
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localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
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const recoveredData: SessionSaveData = gameData.parseSessionData(
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decrypt(localStorage.getItem("sessionTestData")!, true),
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);
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await gameData.loadSession(0, recoveredData);
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expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
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localStorage.removeItem("sessionTestData");
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});
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});
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