pokerogue/src/overrides.ts

230 lines
9.3 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome";
import { EggTier } from "#enums/egg-type";
import { Moves } from "#enums/moves";
import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
import { type PokeballCounts } from "./battle-scene";
import { Gender } from "./data/gender";
import { Variant } from "./data/variant";
import { type ModifierOverride } from "./modifier/modifier-type";
import { Unlockables } from "./system/unlockables";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
/**
* Overrides that are using when testing different in game situations
*
* Any override added here will be used instead of the value in {@linkcode DefaultOverrides}
*
* If an override name starts with "STARTING", it will apply when a new run begins
*
* @example
* ```
* const overrides = {
* ABILITY_OVERRIDE: Abilities.PROTEAN,
* PASSIVE_ABILITY_OVERRIDE: Abilities.PIXILATE,
* }
* ```
*/
const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
/**
* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
* ---
* Defaults for Overrides that are used when testing different in game situations
*
* If an override name starts with "STARTING", it will apply when a new run begins
*/
class DefaultOverrides {
// -----------------
// OVERALL OVERRIDES
// -----------------
/** a specific seed (default: a random string of 24 characters) */
readonly SEED_OVERRIDE: string = "";
readonly WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
readonly BATTLE_TYPE_OVERRIDE: "double" | "single" | null = null;
readonly STARTING_WAVE_OVERRIDE: number = 0;
readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
/** Multiplies XP gained by this value including 0. Set to null to ignore the override */
readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
readonly NEVER_CRIT_OVERRIDE: boolean = false;
/** default 1000 */
readonly STARTING_MONEY_OVERRIDE: number = 0;
/** Sets all shop item prices to 0 */
readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false;
/** Sets reroll price to 0 */
readonly WAIVE_ROLL_FEE_OVERRIDE: boolean = false;
readonly FREE_CANDY_UPGRADE_OVERRIDE: boolean = false;
readonly POKEBALL_OVERRIDE: { active: boolean; pokeballs: PokeballCounts } = {
active: false,
pokeballs: {
[PokeballType.POKEBALL]: 5,
[PokeballType.GREAT_BALL]: 0,
[PokeballType.ULTRA_BALL]: 0,
[PokeballType.ROGUE_BALL]: 0,
[PokeballType.MASTER_BALL]: 0,
},
};
/** Forces an item to be UNLOCKED */
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
// ----------------
// PLAYER OVERRIDES
// ----------------
/**
* Set the form index of any starter in the party whose `speciesId` is inside this override
* @see {@link allSpecies} in `src/data/pokemon-species.ts` for form indexes
* @example
* ```
* const STARTER_FORM_OVERRIDES = {
* [Species.DARMANITAN]: 1
* }
* ```
*/
readonly STARTER_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
/** default 5 or 20 for Daily */
readonly STARTING_LEVEL_OVERRIDE: number = 0;
/**
* SPECIES OVERRIDE
* will only apply to the first starter in your party or each enemy pokemon
* default is 0 to not override
* @example SPECIES_OVERRIDE = Species.Bulbasaur;
*/
readonly STARTER_SPECIES_OVERRIDE: Species | number = 0;
/**
* This will force your starter to be a random fusion
*/
readonly STARTER_FUSION_OVERRIDE: boolean = false;
/**
* This will override the species of the fusion
*/
readonly STARTER_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly GENDER_OVERRIDE: Gender | null = null;
readonly MOVESET_OVERRIDE: Moves | Array<Moves> = [];
readonly SHINY_OVERRIDE: boolean = false;
readonly VARIANT_OVERRIDE: Variant = 0;
// --------------------------
// OPPONENT / ENEMY OVERRIDES
// --------------------------
readonly OPP_SPECIES_OVERRIDE: Species | number = 0;
/**
* This will make all opponents fused Pokemon
*/
readonly OPP_FUSION_OVERRIDE: boolean = false;
/**
* This will override the species of the fusion only when the opponent is already a fusion
*/
readonly OPP_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
readonly OPP_LEVEL_OVERRIDE: number = 0;
readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly OPP_GENDER_OVERRIDE: Gender | null = null;
readonly OPP_MOVESET_OVERRIDE: Moves | Array<Moves> = [];
readonly OPP_SHINY_OVERRIDE: boolean = false;
readonly OPP_VARIANT_OVERRIDE: Variant = 0;
readonly OPP_IVS_OVERRIDE: number | number[] = [];
readonly OPP_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
/**
* Override to give the enemy Pokemon a given amount of health segments
*
* 0 (default): the health segments will be handled normally based on wave, level and species
* 1: the Pokemon will have a single health segment and therefore will not be a boss
* 2+: the Pokemon will be a boss with the given number of health segments
*/
readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
// -------------
// EGG OVERRIDES
// -------------
readonly EGG_IMMEDIATE_HATCH_OVERRIDE: boolean = false;
readonly EGG_TIER_OVERRIDE: EggTier | null = null;
readonly EGG_SHINY_OVERRIDE: boolean = false;
readonly EGG_VARIANT_OVERRIDE: VariantTier | null = null;
readonly EGG_FREE_GACHA_PULLS_OVERRIDE: boolean = false;
readonly EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
readonly UNLIMITED_EGG_COUNT_OVERRIDE: boolean = false;
// -------------------------
// MYSTERY ENCOUNTER OVERRIDES
// -------------------------
/** 1 to 256, set to null to ignore */
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
// -------------------------
// MODIFIER / ITEM OVERRIDES
// -------------------------
/**
* Overrides labeled `MODIFIER` deal with any modifier so long as it doesn't require a party
* member to hold it (typically this is, extends, or generates a {@linkcode ModifierType}),
* like `EXP_SHARE`, `CANDY_JAR`, etc.
*
* Overrides labeled `HELD_ITEM` specifically pertain to any entry in {@linkcode modifierTypes} that
* extends, or generates a {@linkcode PokemonHeldItemModifierType}, like `SOUL_DEW`, `TOXIC_ORB`, etc.
*
* Note that, if count is not provided, it will default to 1.
*
* Additionally, note that some held items and modifiers are grouped together via
* a {@linkcode ModifierTypeGenerator} and require pre-generation arguments to get
* a specific item from that group. If a type is not set, the generator will either
* use the party to weight item choice or randomly pick an item.
*
* @example
* ```
* // Will have a quantity of 2 in-game
* STARTING_MODIFIER_OVERRIDE = [{name: "EXP_SHARE", count: 2}]
* // Will have a quantity of 1 in-game
* STARTING_HELD_ITEM_OVERRIDE = [{name: "LUCKY_EGG"}]
* // Type must be given to get a specific berry
* STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY", type: BerryType.SITRUS}]
* // A random berry will be generated at runtime
* STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY"}]
* ```
*/
readonly STARTING_MODIFIER_OVERRIDE: ModifierOverride[] = [];
/**
* Override array of {@linkcode ModifierOverride}s used to provide modifiers to enemies.
*
* Note that any previous modifiers are cleared.
*/
readonly OPP_MODIFIER_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to first party member when starting a new game. */
readonly STARTING_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to enemies on spawn. */
readonly OPP_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/**
* Override array of {@linkcode ModifierOverride}s used to replace the generated item rolls after a wave.
*
* If less entries are listed than rolled, only those entries will be used to replace the corresponding items while the rest randomly generated.
* If more entries are listed than rolled, only the first X entries will be used, where X is the number of items rolled.
*
* Note that, for all items in the array, `count` is not used.
*/
readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
}
export const defaultOverrides = new DefaultOverrides();
export default {
...defaultOverrides,
...overrides
} satisfies InstanceType<typeof DefaultOverrides>;