pokerogue/test/abilities/gorilla_tactics.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

82 lines
2.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Gorilla Tactics", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.SPLASH, Moves.DISABLE ])
.enemySpecies(Species.MAGIKARP)
.enemyLevel(30)
.moveset([ Moves.SPLASH, Moves.TACKLE, Moves.GROWL ])
.ability(Abilities.GORILLA_TACTICS);
});
it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
await game.classicMode.startBattle([ Species.GALAR_DARMANITAN ]);
const darmanitan = game.scene.getPlayerPokemon()!;
const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
// Other moves should be restricted
expect(darmanitan.isMoveRestricted(Moves.TACKLE)).toBe(true);
expect(darmanitan.isMoveRestricted(Moves.SPLASH)).toBe(false);
});
it("should struggle if the only usable move is disabled", async () => {
await game.classicMode.startBattle([ Species.GALAR_DARMANITAN ]);
const darmanitan = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
// First turn, lock move to Growl
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.SPLASH);
// Second turn, Growl is interrupted by Disable
await game.toNextTurn();
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
// Third turn, Struggle is used
await game.toNextTurn();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
});
});