pokerogue/test/abilities/sap_sipper.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

165 lines
5.0 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TerrainType } from "#app/data/terrain";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves, RandomMoveAttr } from "#app/data/move";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.disableCrits()
.ability(Abilities.SAP_SIPPER)
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.SAP_SIPPER)
.enemyMoveset(Moves.SPLASH);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
const moveToUse = Moves.SPORE;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.status).toBeUndefined();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the field", async () => {
const moveToUse = Moves.GRASSY_TERRAIN;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = Moves.BULLET_SEED;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the user", async () => {
const moveToUse = Moves.SPIKY_SHIELD;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("activate once against multi-hit grass attacks (metronome)", async () => {
const moveToUse = Moves.METRONOME;
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.BULLET_SEED);
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("still activates regardless of accuracy check", async () => {
game.override.moveset(Moves.LEAF_BLADE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.LEAF_BLADE);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});