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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
94 lines
3.2 KiB
TypeScript
94 lines
3.2 KiB
TypeScript
import { allMoves } from "#app/data/move";
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import { StatusEffect } from "#app/enums/status-effect";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Strong Winds", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.startingLevel(10);
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game.override.enemySpecies(Species.TAILLOW);
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game.override.enemyAbility(Abilities.DELTA_STREAM);
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game.override.moveset([ Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE ]);
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});
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it("electric type move is not very effective on Rayquaza", async () => {
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game.override.enemySpecies(Species.RAYQUAZA);
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDERBOLT);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5);
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});
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it("electric type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDERBOLT);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1);
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});
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it("ice type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ICE_BEAM);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1);
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});
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it("rock type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ROCK_SLIDE);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
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});
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it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
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game.override.enemyStatusEffect(StatusEffect.POISON);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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});
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});
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