pokerogue/test/moves/burning_jealousy.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

103 lines
3.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { StatusEffect } from "#app/enums/status-effect";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Burning Jealousy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.ICE_SCALES)
.enemyMoveset([ Moves.HOWL ])
.startingLevel(10)
.enemyLevel(10)
.starterSpecies(Species.FEEBAS)
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.BURNING_JEALOUSY, Moves.GROWL ]);
});
it("should burn the opponent if their stat stages were raised", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => {
game.override
.starterSpecies(0)
.battleType("double");
await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
game.move.select(Moves.GROWL, 1);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
it("should ignore stat stages raised by IMPOSTER", async () => {
game.override
.enemySpecies(Species.DITTO)
.enemyAbility(Abilities.IMPOSTER)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBeUndefined();
});
// TODO: Make this test if WP is implemented
it.todo("should ignore weakness policy", async () => {
await game.classicMode.startBattle();
});
it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => {
game.override
.ability(Abilities.SHEER_FORCE)
.enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower");
await game.classicMode.startBattle();
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(allMoves[Moves.BURNING_JEALOUSY].power * 5461 / 4096);
});
});