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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
125 lines
4.7 KiB
TypeScript
125 lines
4.7 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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//import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Chilly Reception", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.moveset([ Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE ])
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyAbility(Abilities.NONE)
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.ability(Abilities.NONE);
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});
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it("should still change the weather if user can't switch out", async () => {
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await game.classicMode.startBattle([ Species.SLOWKING ]);
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game.move.select(Moves.CHILLY_RECEPTION);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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});
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it("should switch out even if it's snowing", async () => {
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await game.classicMode.startBattle([ Species.SLOWKING, Species.MEOWTH ]);
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// first turn set up snow with snowscape, try chilly reception on second turn
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game.move.select(Moves.SNOWSCAPE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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game.move.select(Moves.CHILLY_RECEPTION);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
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});
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it("happy case - switch out and weather changes", async () => {
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await game.classicMode.startBattle([ Species.SLOWKING, Species.MEOWTH ]);
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game.move.select(Moves.CHILLY_RECEPTION);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
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});
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// enemy uses another move and weather doesn't change
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it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
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game.override.battleType("single")
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.enemyMoveset([ Moves.CHILLY_RECEPTION, Moves.TACKLE ])
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.enemyAbility(Abilities.NONE)
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.moveset(Array(4).fill(Moves.SPLASH));
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await game.classicMode.startBattle([ Species.SLOWKING, Species.MEOWTH ]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(undefined);
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});
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it("enemy trainer - expected behavior ", async () => {
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game.override.battleType("single")
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.startingWave(8)
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.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
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.enemyAbility(Abilities.NONE)
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.enemySpecies(Species.MAGIKARP)
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.moveset([ Moves.SPLASH, Moves.THUNDERBOLT ]);
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await game.classicMode.startBattle([ Species.JOLTEON ]);
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const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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game.move.select(Moves.SPLASH);
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// second chilly reception should still switch out
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
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game.move.select(Moves.THUNDERBOLT);
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// enemy chilly recep move should fail: it's snowing and no option to switch out
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// no crashing
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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});
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});
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