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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
146 lines
4.6 KiB
TypeScript
146 lines
4.6 KiB
TypeScript
import { BerryPhase } from "#app/phases/berry-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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import { MoveHeaderPhase } from "#app/phases/move-header-phase";
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import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Focus Punch", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.ability(Abilities.UNNERVE)
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.moveset([ Moves.FOCUS_PUNCH ])
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.enemySpecies(Species.GROUDON)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(
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"should deal damage at the end of turn if uninterrupted",
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async () => {
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to(MessagePhase);
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expect(enemyPokemon.hp).toBe(enemyStartingHp);
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expect(leadPokemon.getMoveHistory().length).toBe(0);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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expect(leadPokemon.getMoveHistory().length).toBe(1);
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expect(leadPokemon.turnData.totalDamageDealt).toBe(enemyStartingHp - enemyPokemon.hp);
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}
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);
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it(
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"should fail if the user is hit",
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async () => {
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game.override.enemyMoveset([ Moves.TACKLE ]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to(MessagePhase);
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expect(enemyPokemon.hp).toBe(enemyStartingHp);
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expect(leadPokemon.getMoveHistory().length).toBe(0);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.hp).toBe(enemyStartingHp);
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expect(leadPokemon.getMoveHistory().length).toBe(1);
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expect(leadPokemon.turnData.totalDamageDealt).toBe(0);
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}
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);
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it(
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"should be cancelled if the user falls asleep mid-turn",
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async () => {
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game.override.enemyMoveset([ Moves.SPORE ]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to(MessagePhase); // Header message
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expect(leadPokemon.getMoveHistory().length).toBe(0);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.getMoveHistory().length).toBe(1);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}
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);
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it(
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"should not queue its pre-move message before an enemy switches",
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async () => {
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/** Guarantee a Trainer battle with multiple enemy Pokemon */
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game.override.startingWave(25);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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game.forceEnemyToSwitch();
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(game.scene.getCurrentPhase() instanceof SwitchSummonPhase).toBeTruthy();
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expect(game.scene.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined();
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}
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);
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it("should replace the 'but it failed' text when the user gets hit", async () => {
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game.override.enemyMoveset([ Moves.TACKLE ]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to("MoveEndPhase", true);
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await game.phaseInterceptor.to("MessagePhase", false);
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const consoleSpy = vi.spyOn(console, "log");
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await game.phaseInterceptor.to("MoveEndPhase", true);
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expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus"));
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});
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});
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