pokerogue/test/moves/will_o_wisp.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

54 lines
1.5 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Will-O-Wisp", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.WILL_O_WISP, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should burn the opponent", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WILL_O_WISP);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
});