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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
381 lines
17 KiB
TypeScript
381 lines
17 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import * as BattleAnims from "#app/data/battle-anims";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
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import { Moves } from "#enums/moves";
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import type BattleScene from "#app/battle-scene";
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import type Pokemon from "#app/field/pokemon";
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import { PokemonMove } from "#app/field/pokemon";
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import { Mode } from "#app/ui/ui";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { ClowningAroundEncounter } from "#app/data/mystery-encounters/encounters/clowning-around-encounter";
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import { TrainerType } from "#enums/trainer-type";
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import { Abilities } from "#enums/abilities";
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import { PostMysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { Button } from "#enums/buttons";
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import type PartyUiHandler from "#app/ui/party-ui-handler";
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import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler";
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import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { BerryType } from "#enums/berry-type";
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import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
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import { Type } from "#enums/type";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { NewBattlePhase } from "#app/phases/new-battle-phase";
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const namespace = "mysteryEncounters/clowningAround";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Clowning Around - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.CAVE, [ MysteryEncounterType.CLOWNING_AROUND ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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expect(ClowningAroundEncounter.encounterType).toBe(MysteryEncounterType.CLOWNING_AROUND);
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expect(ClowningAroundEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
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expect(ClowningAroundEncounter.dialogue).toBeDefined();
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expect(ClowningAroundEncounter.dialogue.intro).toStrictEqual([
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{ text: `${namespace}:intro` },
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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},
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]);
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expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(ClowningAroundEncounter.options.length).toBe(3);
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});
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it("should not run below wave 80", async () => {
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game.override.startingWave(79);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.CLOWNING_AROUND);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = ClowningAroundEncounter;
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const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
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const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
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const { onInit } = ClowningAroundEncounter;
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expect(ClowningAroundEncounter.onInit).toBeDefined();
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ClowningAroundEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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const config = ClowningAroundEncounter.enemyPartyConfigs[0];
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expect(config.doubleBattle).toBe(true);
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expect(config.trainerConfig?.trainerType).toBe(TrainerType.HARLEQUIN);
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expect(config.pokemonConfigs?.[0]).toEqual({
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species: getPokemonSpecies(Species.MR_MIME),
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isBoss: true,
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moveSet: [ Moves.TEETER_DANCE, Moves.ALLY_SWITCH, Moves.DAZZLING_GLEAM, Moves.PSYCHIC ]
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});
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expect(config.pokemonConfigs?.[1]).toEqual({
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species: getPokemonSpecies(Species.BLACEPHALON),
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customPokemonData: expect.anything(),
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isBoss: true,
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moveSet: [ Moves.TRICK, Moves.HYPNOSIS, Moves.SHADOW_BALL, Moves.MIND_BLOWN ]
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});
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expect(config.pokemonConfigs?.[1].customPokemonData?.types.length).toBe(2);
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expect([
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Abilities.STURDY,
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Abilities.PICKUP,
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Abilities.INTIMIDATE,
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Abilities.GUTS,
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Abilities.DROUGHT,
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Abilities.DRIZZLE,
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Abilities.SNOW_WARNING,
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Abilities.SAND_STREAM,
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Abilities.ELECTRIC_SURGE,
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Abilities.PSYCHIC_SURGE,
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Abilities.GRASSY_SURGE,
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Abilities.MISTY_SURGE,
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Abilities.MAGICIAN,
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Abilities.SHEER_FORCE,
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Abilities.PRANKSTER
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]).toContain(config.pokemonConfigs?.[1].customPokemonData?.ability);
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expect(ClowningAroundEncounter.misc.ability).toBe(config.pokemonConfigs?.[1].customPokemonData?.ability);
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await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
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await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Battle the Clown", () => {
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it("should have the correct properties", () => {
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const option = ClowningAroundEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should start double battle against the clown", async () => {
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const phaseSpy = vi.spyOn(scene, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(2);
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expect(enemyField[0].species.speciesId).toBe(Species.MR_MIME);
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expect(enemyField[0].moveset).toEqual([ new PokemonMove(Moves.TEETER_DANCE), new PokemonMove(Moves.ALLY_SWITCH), new PokemonMove(Moves.DAZZLING_GLEAM), new PokemonMove(Moves.PSYCHIC) ]);
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expect(enemyField[1].species.speciesId).toBe(Species.BLACEPHALON);
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expect(enemyField[1].moveset).toEqual([ new PokemonMove(Moves.TRICK), new PokemonMove(Moves.HYPNOSIS), new PokemonMove(Moves.SHADOW_BALL), new PokemonMove(Moves.MIND_BLOWN) ]);
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// Should have used moves pre-battle
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(3);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.ROLE_PLAY).length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.TAUNT).length).toBe(2);
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});
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it("should let the player gain the ability after battle completion", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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const abilityToTrain = scene.currentBattle.mysteryEncounter?.misc.ability;
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game.onNextPrompt("PostMysteryEncounterPhase", Mode.MESSAGE, () => {
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game.scene.ui.getHandler().processInput(Button.ACTION);
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});
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// Run to ability train option selection
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const optionSelectUiHandler = game.scene.ui.handlers[Mode.OPTION_SELECT] as OptionSelectUiHandler;
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vi.spyOn(optionSelectUiHandler, "show");
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const partyUiHandler = game.scene.ui.handlers[Mode.PARTY] as PartyUiHandler;
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vi.spyOn(partyUiHandler, "show");
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game.endPhase();
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await game.phaseInterceptor.to(PostMysteryEncounterPhase);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name);
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// Wait for Yes/No confirmation to appear
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await vi.waitFor(() => expect(optionSelectUiHandler.show).toHaveBeenCalled());
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// Select "Yes" on train ability
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optionSelectUiHandler.processInput(Button.ACTION);
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// Select first pokemon in party to train
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await vi.waitFor(() => expect(partyUiHandler.show).toHaveBeenCalled());
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partyUiHandler.processInput(Button.ACTION);
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// Click "Select" on Pokemon
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partyUiHandler.processInput(Button.ACTION);
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// Stop next battle before it runs
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await game.phaseInterceptor.to(NewBattlePhase, false);
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const leadPokemon = scene.getPlayerParty()[0];
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expect(leadPokemon.customPokemonData?.ability).toBe(abilityToTrain);
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});
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});
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describe("Option 2 - Remain Unprovoked", () => {
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it("should have the correct properties", () => {
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const option = ClowningAroundEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.2.selected`,
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},
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{
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text: `${namespace}:option.2.selected_2`,
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},
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.2.selected_3`,
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},
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],
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});
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});
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it("should randomize held items of the Pokemon with the most items, and not the held items of other pokemon", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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// Set some moves on party for attack type booster generation
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scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.THIEF) ];
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// 2 Sitrus Berries on lead
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scene.modifiers = [];
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let itemType = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
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// 2 Ganlon Berries on lead
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itemType = generateModifierType(modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
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// 5 Golden Punch on lead (ultra)
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itemType = generateModifierType(modifierTypes.GOLDEN_PUNCH) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
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// 5 Lucky Egg on lead (ultra)
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itemType = generateModifierType(modifierTypes.LUCKY_EGG) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
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// 3 Soothe Bell on lead (great tier, but counted as ultra by this ME)
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itemType = generateModifierType(modifierTypes.SOOTHE_BELL) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 3, itemType);
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// 5 Soul Dew on lead (rogue)
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itemType = generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
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// 2 Golden Egg on lead (rogue)
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itemType = generateModifierType(modifierTypes.GOLDEN_EGG) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
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// 5 Soul Dew on second party pokemon (these should not change)
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itemType = generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[1], 5, itemType);
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await runMysteryEncounterToEnd(game, 2);
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const leadItemsAfter = scene.getPlayerParty()[0].getHeldItems();
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const ultraCountAfter = leadItemsAfter
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.filter(m => m.type.tier === ModifierTier.ULTRA)
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.reduce((a, b) => a + b.stackCount, 0);
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const rogueCountAfter = leadItemsAfter
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.filter(m => m.type.tier === ModifierTier.ROGUE)
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.reduce((a, b) => a + b.stackCount, 0);
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expect(ultraCountAfter).toBe(13);
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expect(rogueCountAfter).toBe(7);
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const secondItemsAfter = scene.getPlayerParty()[1].getHeldItems();
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expect(secondItemsAfter.length).toBe(1);
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expect(secondItemsAfter[0].type.id).toBe("SOUL_DEW");
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expect(secondItemsAfter[0]?.stackCount).toBe(5);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Return the Insults", () => {
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it("should have the correct properties", () => {
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const option = ClowningAroundEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.3.selected`,
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},
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{
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text: `${namespace}:option.3.selected_2`,
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},
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.3.selected_3`,
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},
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],
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});
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});
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it("should randomize the pokemon types of the party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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// Same type moves on lead
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scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.ICE_BEAM), new PokemonMove(Moves.SURF) ];
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// Different type moves on second
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scene.getPlayerParty()[1].moveset = [ new PokemonMove(Moves.GRASS_KNOT), new PokemonMove(Moves.ELECTRO_BALL) ];
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// No moves on third
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scene.getPlayerParty()[2].moveset = [];
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await runMysteryEncounterToEnd(game, 3);
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const leadTypesAfter = scene.getPlayerParty()[0].getTypes();
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const secondaryTypesAfter = scene.getPlayerParty()[1].getTypes();
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const thirdTypesAfter = scene.getPlayerParty()[2].getTypes();
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expect(leadTypesAfter.length).toBe(2);
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expect(leadTypesAfter[0]).toBe(Type.WATER);
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expect([ Type.WATER, Type.ICE ].includes(leadTypesAfter[1])).toBeFalsy();
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expect(secondaryTypesAfter.length).toBe(2);
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expect(secondaryTypesAfter[0]).toBe(Type.GHOST);
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expect([ Type.GHOST, Type.POISON ].includes(secondaryTypesAfter[1])).toBeFalsy();
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expect([ Type.GRASS, Type.ELECTRIC ].includes(secondaryTypesAfter[1])).toBeTruthy();
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expect(thirdTypesAfter.length).toBe(2);
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expect(thirdTypesAfter[0]).toBe(Type.PSYCHIC);
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expect(secondaryTypesAfter[1]).not.toBe(Type.PSYCHIC);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: number, itemType: PokemonHeldItemModifierType) {
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const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
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itemMod.stackCount = stackCount;
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scene.addModifier(itemMod, true, false, false, true);
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await scene.updateModifiers(true);
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}
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