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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
224 lines
10 KiB
TypeScript
224 lines
10 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { DepartmentStoreSaleEncounter } from "#app/data/mystery-encounters/encounters/department-store-sale-encounter";
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import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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const namespace = "mysteryEncounters/departmentStoreSale";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.PLAINS;
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const defaultWave = 37;
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describe("Department Store Sale - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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]);
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CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
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biomeMap.set(biome, [ MysteryEncounterType.DEPARTMENT_STORE_SALE ]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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expect(DepartmentStoreSaleEncounter.encounterType).toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE);
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expect(DepartmentStoreSaleEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(DepartmentStoreSaleEncounter.dialogue).toBeDefined();
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expect(DepartmentStoreSaleEncounter.dialogue.intro).toStrictEqual([
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{ text: `${namespace}:intro` },
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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}
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]);
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expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(DepartmentStoreSaleEncounter.options.length).toBe(4);
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});
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it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE);
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});
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describe("Option 1 - TM Shop", () => {
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it("should have the correct properties", () => {
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const option = DepartmentStoreSaleEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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});
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});
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it("should have shop with only TMs", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(5);
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for (const option of modifierSelectHandler.options) {
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expect(option.modifierTypeOption.type.id).toContain("TM_");
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Vitamin Shop", () => {
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it("should have the correct properties", () => {
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const option = DepartmentStoreSaleEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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});
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});
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it("should have shop with only Vitamins", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(3);
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for (const option of modifierSelectHandler.options) {
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expect(option.modifierTypeOption.type.id.includes("PP_UP") ||
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option.modifierTypeOption.type.id.includes("BASE_STAT_BOOSTER")).toBeTruthy();
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - X Item Shop", () => {
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it("should have the correct properties", () => {
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const option = DepartmentStoreSaleEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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});
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});
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it("should have shop with only X Items", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(5);
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for (const option of modifierSelectHandler.options) {
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expect(option.modifierTypeOption.type.id.includes("DIRE_HIT") ||
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option.modifierTypeOption.type.id.includes("TEMP_STAT_STAGE_BOOSTER")).toBeTruthy();
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 4 - Pokeball Shop", () => {
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it("should have the correct properties", () => {
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const option = DepartmentStoreSaleEncounter.options[3];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.4.label`,
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buttonTooltip: `${namespace}:option.4.tooltip`,
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});
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});
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it("should have shop with only Pokeballs", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 4);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(4);
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for (const option of modifierSelectHandler.options) {
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expect(option.modifierTypeOption.type.id).toContain("BALL");
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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await runMysteryEncounterToEnd(game, 4);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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