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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
287 lines
13 KiB
TypeScript
287 lines
13 KiB
TypeScript
import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { PokemonNatureWeightModifier } from "#app/modifier/modifier";
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import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encounters/global-trade-system-encounter";
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import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import * as Utils from "#app/utils";
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const namespace = "mysteryEncounters/globalTradeSystem";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Global Trade System - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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]);
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CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
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biomeMap.set(biome, [ MysteryEncounterType.GLOBAL_TRADE_SYSTEM ]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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expect(GlobalTradeSystemEncounter.encounterType).toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM);
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expect(GlobalTradeSystemEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(GlobalTradeSystemEncounter.dialogue).toBeDefined();
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expect(GlobalTradeSystemEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(GlobalTradeSystemEncounter.options.length).toBe(4);
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});
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it("should not loop infinitely when generating trade options for extreme BST non-legendaries", async () => {
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const extremeBstTeam = [ Species.SLAKING, Species.WISHIWASHI, Species.SUNKERN ];
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, extremeBstTeam);
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expect(GlobalTradeSystemEncounter.encounterType).toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM);
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expect(GlobalTradeSystemEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(GlobalTradeSystemEncounter.dialogue).toBeDefined();
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expect(GlobalTradeSystemEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(GlobalTradeSystemEncounter.options.length).toBe(4);
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});
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it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM);
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});
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describe("Option 1 - Check Trade Offers", () => {
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it("should have the correct properties", () => {
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const option = GlobalTradeSystemEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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secondOptionPrompt: `${namespace}:option.1.trade_options_prompt`,
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});
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});
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it("Should trade a Pokemon from the player's party for the first of 3 Pokemon options", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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const speciesBefore = scene.getPlayerParty()[0].species.speciesId;
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1, optionNo: 1 });
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const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId;
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expect(speciesAfter).toBeDefined();
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expect(speciesBefore).not.toBe(speciesAfter);
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expect(defaultParty.includes(speciesAfter!)).toBeFalsy();
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});
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it("Should trade a Pokemon from the player's party for the second of 3 Pokemon options", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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const speciesBefore = scene.getPlayerParty()[1].species.speciesId;
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2, optionNo: 2 });
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const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId;
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expect(speciesAfter).toBeDefined();
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expect(speciesBefore).not.toBe(speciesAfter);
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expect(defaultParty.includes(speciesAfter!)).toBeFalsy();
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});
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it("Should trade a Pokemon from the player's party for the third of 3 Pokemon options", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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const speciesBefore = scene.getPlayerParty()[2].species.speciesId;
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 3, optionNo: 3 });
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const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId;
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expect(speciesAfter).toBeDefined();
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expect(speciesBefore).not.toBe(speciesAfter);
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expect(defaultParty.includes(speciesAfter!)).toBeFalsy();
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1, optionNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Wonder Trade", () => {
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it("should have the correct properties", () => {
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const option = GlobalTradeSystemEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`
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});
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});
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it("Should trade a Pokemon from the player's party for a random wonder trade Pokemon", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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const speciesBefore = scene.getPlayerParty()[2].species.speciesId;
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId;
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expect(speciesAfter).toBeDefined();
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expect(speciesBefore).not.toBe(speciesAfter);
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expect(defaultParty.includes(speciesAfter!)).toBeFalsy();
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});
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it("Should roll for shiny twice, with random variant and associated luck", async () => {
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// This ensures that the first shiny roll gets ignored, to test the ME rerolling for shiny
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game.override.enemyShiny(false);
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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vi.spyOn(Utils, "randSeedInt").mockReturnValue(1); // force shiny on reroll
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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const receivedPokemon = scene.getPlayerParty().at(-1)!;
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expect(receivedPokemon.shiny).toBeTruthy();
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expect(receivedPokemon.variant).toBeDefined();
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expect(receivedPokemon.luck).toBe(receivedPokemon.variant + 1);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 2 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Trade an Item", () => {
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it("should have the correct properties", () => {
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const option = GlobalTradeSystemEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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secondOptionPrompt: `${namespace}:option.3.trade_options_prompt`,
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});
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});
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it("should decrease item stacks of chosen item and have a tiered up item in rewards", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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// Set 2 Soul Dew on party lead
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scene.modifiers = [];
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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modifier.stackCount = 2;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(1);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier).toBe(ModifierTier.MASTER);
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const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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expect(soulDewAfter?.stackCount).toBe(1);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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// Set 1 Soul Dew on party lead
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scene.modifiers = [];
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 4 - Leave", () => {
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it("should have the correct properties", () => {
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const option = GlobalTradeSystemEncounter.options[3];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.4.label`,
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buttonTooltip: `${namespace}:option.4.tooltip`,
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selected: [
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{
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text: `${namespace}:option.4.selected`,
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},
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],
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});
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty);
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await runMysteryEncounterToEnd(game, 4);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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