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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
280 lines
12 KiB
TypeScript
280 lines
12 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part-timer-encounter";
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import { PokemonMove } from "#app/field/pokemon";
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import { Moves } from "#enums/moves";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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const namespace = "mysteryEncounters/partTimer";
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// Pyukumuku for lowest speed, Regieleki for highest speed, Feebas for lowest "bulk", Melmetal for highest "bulk"
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const defaultParty = [ Species.PYUKUMUKU, Species.REGIELEKI, Species.FEEBAS, Species.MELMETAL ];
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const defaultBiome = Biome.PLAINS;
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const defaultWave = 37;
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describe("Part-Timer - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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]);
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CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
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biomeMap.set(biome, [ MysteryEncounterType.PART_TIMER ]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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expect(PartTimerEncounter.encounterType).toBe(MysteryEncounterType.PART_TIMER);
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expect(PartTimerEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(PartTimerEncounter.dialogue).toBeDefined();
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expect(PartTimerEncounter.dialogue.intro).toStrictEqual([
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{ text: `${namespace}:intro` },
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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}
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]);
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expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(PartTimerEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER);
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});
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describe("Option 1 - Make Deliveries", () => {
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it("should have the correct properties", () => {
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const option = PartTimerEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`
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}
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]
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});
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});
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it("should give the player 1x money multiplier money with max slowest Pokemon", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Override party levels to 50 so stats can be fully reflective
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scene.getPlayerParty().forEach(p => {
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p.level = 50;
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p.calculateStats();
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});
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
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expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
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// Expect PP of mon's moves to have been reduced to 2
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const moves = scene.getPlayerParty()[0].moveset;
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for (const move of moves) {
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expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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}
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});
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it("should give the player 4x money multiplier money with max fastest Pokemon", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Override party levels to 50 so stats can be fully reflective
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scene.getPlayerParty().forEach(p => {
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p.level = 50;
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p.ivs = [ 20, 20, 20, 20, 20, 20 ];
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p.calculateStats();
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});
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2 });
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expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
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// Expect PP of mon's moves to have been reduced to 2
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const moves = scene.getPlayerParty()[1].moveset;
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for (const move of moves) {
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expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Help in the Warehouse", () => {
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it("should have the correct properties", () => {
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const option = PartTimerEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`
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}
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]
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});
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});
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it("should give the player 1x money multiplier money with least bulky Pokemon", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Override party levels to 50 so stats can be fully reflective
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scene.getPlayerParty().forEach(p => {
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p.level = 50;
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p.calculateStats();
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});
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 3 });
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expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
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// Expect PP of mon's moves to have been reduced to 2
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const moves = scene.getPlayerParty()[2].moveset;
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for (const move of moves) {
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expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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}
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});
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it("should give the player 4x money multiplier money with bulkiest Pokemon", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Override party levels to 50 so stats can be fully reflective
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scene.getPlayerParty().forEach(p => {
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p.level = 50;
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p.ivs = [ 20, 20, 20, 20, 20, 20 ];
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p.calculateStats();
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});
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 4 });
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expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
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// Expect PP of mon's moves to have been reduced to 2
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const moves = scene.getPlayerParty()[3].moveset;
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for (const move of moves) {
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expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Assist with Sales", () => {
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it("should have the correct properties", () => {
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const option = PartTimerEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
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selected: [
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{
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text: `${namespace}:option.3.selected`
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}
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]
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});
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});
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it("Should NOT be selectable when requirements are not met", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Mock movesets
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scene.getPlayerParty().forEach(p => p.moveset = []);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 3);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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expect(EncounterPhaseUtils.updatePlayerMoney).not.toHaveBeenCalled();
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});
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it("should be selectable and give the player 2.5x money multiplier money with requirements met", async () => {
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vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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// Mock moveset
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scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.ATTRACT) ];
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await runMysteryEncounterToEnd(game, 3);
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expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(2.5), true, false);
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// Expect PP of mon's moves to have been reduced to 2
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const moves = scene.getPlayerParty()[0].moveset;
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for (const move of moves) {
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expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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}
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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