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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
309 lines
14 KiB
TypeScript
309 lines
14 KiB
TypeScript
import type BattleScene from "#app/battle-scene";
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import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Abilities } from "#enums/abilities";
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import { Biome } from "#enums/biome";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import GameManager from "#test/testUtils/gameManager";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { Mode } from "#app/ui/ui";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import i18next from "i18next";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/teleportingHijinks";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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const TRANSPORT_BIOMES = [ Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE, Biome.WASTELAND, Biome.DOJO ];
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describe("Teleporting Hijinks - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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scene.money = 20000;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves()
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyPassiveAbility(Abilities.BALL_FETCH);
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.CAVE, [ MysteryEncounterType.TELEPORTING_HIJINKS ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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expect(TeleportingHijinksEncounter.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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expect(TeleportingHijinksEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(TeleportingHijinksEncounter.dialogue).toBeDefined();
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expect(TeleportingHijinksEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(TeleportingHijinksEncounter.options.length).toBe(3);
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});
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it("should run in waves that are X1", async () => {
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game.override.startingWave(11);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should run in waves that are X2", async () => {
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game.override.startingWave(32);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should run in waves that are X3", async () => {
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game.override.startingWave(23);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should NOT run in waves that are not X1, X2, or X3", async () => {
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game.override.startingWave(54);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = TeleportingHijinksEncounter;
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const { onInit } = TeleportingHijinksEncounter;
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expect(TeleportingHijinksEncounter.onInit).toBeDefined();
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TeleportingHijinksEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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expect(TeleportingHijinksEncounter.misc.price).toBeDefined();
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expect(TeleportingHijinksEncounter.dialogueTokens.price).toBeDefined();
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Pay Money", () => {
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it("should have the correct properties", () => {
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const option = TeleportingHijinksEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should NOT be selectable if the player doesn't have enough money", async () => {
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game.scene.money = 0;
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should be selectable if the player has enough money", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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});
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it("should transport to a new area", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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const previousBiome = scene.arena.biomeType;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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expect(previousBiome).not.toBe(scene.arena.biomeType);
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expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
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});
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it("should start a battle against an enraged boss below wave 50", { retry: 5 }, async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(enemyField[0].summonData.statStages).toEqual([ 0, 1, 0, 1, 1, 0, 0 ]);
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expect(enemyField[0].isBoss()).toBe(true);
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});
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it("should start a battle against an extra enraged boss above wave 50", { retry: 5 }, async () => {
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game.override.startingWave(56);
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(enemyField[0].summonData.statStages).toEqual([ 1, 1, 1, 1, 1, 0, 0 ]);
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expect(enemyField[0].isBoss()).toBe(true);
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});
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});
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describe("Option 2 - Use Electric/Steel Typing", () => {
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it("should have the correct properties", () => {
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const option = TeleportingHijinksEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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}
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],
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});
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});
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it("should NOT be selectable if the player doesn't the right type pokemon", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [ Species.BLASTOISE ]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 2);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should be selectable if the player has the right type pokemon", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [ Species.METAGROSS ]);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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});
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it("should transport to a new area", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [ Species.PIKACHU ]);
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const previousBiome = scene.arena.biomeType;
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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expect(previousBiome).not.toBe(scene.arena.biomeType);
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expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
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});
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it("should start a battle against an enraged boss below wave 50", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [ Species.PIKACHU ]);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(enemyField[0].summonData.statStages).toEqual([ 0, 1, 0, 1, 1, 0, 0 ]);
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expect(enemyField[0].isBoss()).toBe(true);
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});
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it("should start a battle against an extra enraged boss above wave 50", { retry: 5 }, async () => {
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game.override.startingWave(56);
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [ Species.PIKACHU ]);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(enemyField[0].summonData.statStages).toEqual([ 1, 1, 1, 1, 1, 0, 0 ]);
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expect(enemyField[0].isBoss()).toBe(true);
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});
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});
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describe("Option 3 - Inspect the Machine", () => {
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it("should have the correct properties", () => {
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const option = TeleportingHijinksEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("should start a battle against a boss", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(enemyField[0].summonData.statStages).toEqual([ 0, 0, 0, 0, 0, 0, 0 ]);
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expect(enemyField[0].isBoss()).toBe(true);
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});
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it("should have Magnet and Metal Coat in rewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === i18next.t("modifierType:AttackTypeBoosterItem.metal_coat"))).toBe(true);
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expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === i18next.t("modifierType:AttackTypeBoosterItem.magnet"))).toBe(true);
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});
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});
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});
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