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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
226 lines
9.8 KiB
TypeScript
226 lines
9.8 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { PlayerPokemon } from "#app/field/pokemon";
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import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { getSalesmanSpeciesOffer, ThePokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounters/the-pokemon-salesman-encounter";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups";
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const namespace = "mysteryEncounters/thePokemonSalesman";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("The Pokemon Salesman - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [ MysteryEncounterType.THE_POKEMON_SALESMAN ]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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const { encounterType, encounterTier, dialogue, options } = ThePokemonSalesmanEncounter;
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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expect(encounterType).toBe(MysteryEncounterType.THE_POKEMON_SALESMAN);
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expect(encounterTier).toBe(MysteryEncounterTier.ULTRA);
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expect(dialogue).toBeDefined();
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expect(dialogue.intro).toStrictEqual([
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{ text: `${namespace}:intro` },
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{ speaker: `${namespace}:speaker`, text: `${namespace}:intro_dialogue` }
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]);
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const { title, description, query } = dialogue.encounterOptionsDialogue!;
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expect(title).toBe(`${namespace}:title`);
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expect(description).toMatch(new RegExp(`^${namespace}\\:description(_shiny)?$`));
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expect(query).toBe(`${namespace}:query`);
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expect(options.length).toBe(2);
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_POKEMON_SALESMAN);
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});
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it("should initialize fully ", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = ThePokemonSalesmanEncounter;
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const { onInit } = ThePokemonSalesmanEncounter;
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expect(ThePokemonSalesmanEncounter.onInit).toBeDefined();
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ThePokemonSalesmanEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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expect(ThePokemonSalesmanEncounter.dialogueTokens?.purchasePokemon).toBeDefined();
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expect(ThePokemonSalesmanEncounter.dialogueTokens?.price).toBeDefined();
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expect(ThePokemonSalesmanEncounter.misc.pokemon instanceof PlayerPokemon).toBeTruthy();
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expect(ThePokemonSalesmanEncounter.misc?.price?.toString()).toBe(ThePokemonSalesmanEncounter.dialogueTokens?.price);
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expect(onInitResult).toBe(true);
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});
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it("should not spawn if player does not have enough money", async () => {
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scene.money = 0;
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_POKEMON_SALESMAN);
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});
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describe("Option 1 - Purchase the pokemon", () => {
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it("should have the correct properties", () => {
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const { optionMode, dialogue } = ThePokemonSalesmanEncounter.options[0];
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expect(optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(dialogue).toBeDefined();
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expect(dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: expect.stringMatching(new RegExp(`^${namespace}\\:option\\.1\\.tooltip(_shiny)?$`)),
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selected: [
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{
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text: `${namespace}:option.1.selected_message`,
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},
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],
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});
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});
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it("should update the player's money properly", async () => {
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const initialMoney = 20000;
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scene.money = initialMoney;
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const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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const price = scene.currentBattle.mysteryEncounter!.misc.price;
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expect(updateMoneySpy).toHaveBeenCalledWith(-price, true, false);
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expect(scene.money).toBe(initialMoney - price);
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});
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it("should add the Pokemon to the party", async () => {
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scene.money = 20000;
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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const initialPartySize = scene.getPlayerParty().length;
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const pokemonName = scene.currentBattle.mysteryEncounter!.misc.pokemon.name;
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await runMysteryEncounterToEnd(game, 1);
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expect(scene.getPlayerParty().length).toBe(initialPartySize + 1);
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const newlyPurchasedPokemon = scene.getPlayerParty()[scene.getPlayerParty().length - 1];
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expect(newlyPurchasedPokemon.name).toBe(pokemonName);
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expect(newlyPurchasedPokemon!.moveset.length > 0).toBeTruthy();
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});
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it("should give the purchased Pokemon its HA or make it shiny", async () => {
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scene.money = 20000;
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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const newlyPurchasedPokemon = scene.getPlayerParty()[scene.getPlayerParty().length - 1];
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const isshiny = newlyPurchasedPokemon.shiny;
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const hasHA = newlyPurchasedPokemon.abilityIndex === 2;
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expect(isshiny || hasHA).toBeTruthy();
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expect(isshiny && hasHA).toBeFalsy();
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});
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it("should be disabled if player does not have enough money", async () => {
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scene.money = 0;
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should not offer any Paradox Pokemon", async () => {
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const NUM_ROLLS = 2000; // As long as this is greater than total number of species, this should cover all possible RNG rolls
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let rngSweepProgress = 0; // Will simulate full range of RNG rolls by steadily increasing from 0 to 1
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vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => {
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return rngSweepProgress * (max - min) + min;
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});
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vi.spyOn(Phaser.Math.RND, "shuffle").mockImplementation((arr: any[]) => arr);
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for (let i = 0; i < NUM_ROLLS; i++) {
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rngSweepProgress = (2 * i + 1) / (2 * NUM_ROLLS);
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const simSpecies = getSalesmanSpeciesOffer().speciesId;
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expect(NON_LEGEND_PARADOX_POKEMON).not.toContain(simSpecies);
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}
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});
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it("should leave encounter without battle", async () => {
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scene.money = 20000;
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Leave", () => {
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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