pokerogue/test/testUtils/helpers/challengeModeHelper.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

83 lines
3.0 KiB
TypeScript

import { BattleStyle } from "#app/enums/battle-style";
import type { Species } from "#app/enums/species";
import overrides from "#app/overrides";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { Mode } from "#app/ui/ui";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
import type { Challenge } from "#app/data/challenge";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import type { Challenges } from "#enums/challenges";
import { copyChallenge } from "data/challenge";
/**
* Helper to handle Challenge mode specifics
*/
export class ChallengeModeHelper extends GameManagerHelper {
challenges: Challenge[] = [];
/**
* Adds a challenge to the challenge mode helper.
* @param id - The challenge id.
* @param value - The challenge value.
* @param severity - The challenge severity.
*/
addChallenge(id: Challenges, value: number, severity: number) {
const challenge = copyChallenge({ id, value, severity });
this.challenges.push(challenge);
}
/**
* Runs the Challenge game to the summon phase.
* @param gameMode - Optional game mode to set.
* @returns A promise that resolves when the summon phase is reached.
*/
async runToSummon(species?: Species[]) {
await this.game.runToTitle();
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
this.game.scene.gameMode.challenges = this.challenges;
const starters = generateStarter(this.game.scene, species);
const selectStarterPhase = new SelectStarterPhase();
this.game.scene.pushPhase(new EncounterPhase(false));
selectStarterPhase.initBattle(starters);
});
await this.game.phaseInterceptor.run(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems();
}
}
/**
* Transitions to the start of a battle.
* @param species - Optional array of species to start the battle with.
* @returns A promise that resolves when the battle is started.
*/
async startBattle(species?: Species[]) {
await this.runToSummon(species);
if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
this.game.setMode(Mode.MESSAGE);
this.game.endPhase();
}, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
this.game.setMode(Mode.MESSAGE);
this.game.endPhase();
}, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
}
await this.game.phaseInterceptor.to(CommandPhase);
console.log("==================[New Turn]==================");
}
}