pokerogue/test/arena/weather_strong_winds.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

94 lines
3.2 KiB
TypeScript

import { allMoves } from "#app/data/move";
import { StatusEffect } from "#app/enums/status-effect";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Weather - Strong Winds", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.startingLevel(10);
game.override.enemySpecies(Species.TAILLOW);
game.override.enemyAbility(Abilities.DELTA_STREAM);
game.override.moveset([ Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE ]);
});
it("electric type move is not very effective on Rayquaza", async () => {
game.override.enemySpecies(Species.RAYQUAZA);
await game.classicMode.startBattle([ Species.PIKACHU ]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDERBOLT);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5);
});
it("electric type move is neutral for flying type pokemon", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDERBOLT);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1);
});
it("ice type move is neutral for flying type pokemon", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ICE_BEAM);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1);
});
it("rock type move is neutral for flying type pokemon", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ROCK_SLIDE);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
});
it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
game.override.enemyStatusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
});
});