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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
117 lines
4.1 KiB
TypeScript
117 lines
4.1 KiB
TypeScript
import { BattlerTagType } from "#enums/battler-tag-type";
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Encore", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.ENCORE ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH, Moves.TACKLE ])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should prevent the target from using any move except the last used move", async () => {
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await game.classicMode.startBattle([ Species.SNORLAX ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ENCORE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeDefined();
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game.move.select(Moves.SPLASH);
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// The enemy AI would normally be inclined to use Tackle, but should be
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// forced into using Splash.
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves().every(turnMove => turnMove.move === Moves.SPLASH)).toBeTruthy();
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});
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describe("should fail against the following moves:", () => {
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it.each([
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{ moveId: Moves.TRANSFORM, name: "Transform", delay: false },
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{ moveId: Moves.MIMIC, name: "Mimic", delay: true },
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{ moveId: Moves.SKETCH, name: "Sketch", delay: true },
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{ moveId: Moves.ENCORE, name: "Encore", delay: false },
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{ moveId: Moves.STRUGGLE, name: "Struggle", delay: false }
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])("$name", async ({ moveId, delay }) => {
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game.override.enemyMoveset(moveId);
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await game.classicMode.startBattle([ Species.SNORLAX ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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if (delay) {
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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}
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game.move.select(Moves.ENCORE);
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const turnOrder = delay
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? [ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]
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: [ BattlerIndex.ENEMY, BattlerIndex.PLAYER ];
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeUndefined();
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});
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});
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it("Pokemon under both Encore and Torment should alternate between Struggle and restricted move", async () => {
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const turnOrder = [ BattlerIndex.ENEMY, BattlerIndex.PLAYER ];
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game.override.moveset([ Moves.ENCORE, Moves.TORMENT, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.ENCORE);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.ENCORE)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.TORMENT);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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const lastMove = enemyPokemon?.getLastXMoves()[0];
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expect(lastMove?.move).toBe(Moves.STRUGGLE);
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});
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});
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