mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-09 19:41:37 +00:00
* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
80 lines
2.7 KiB
TypeScript
80 lines
2.7 KiB
TypeScript
import type { EffectiveStat } from "#enums/stat";
|
|
import { Stat } from "#enums/stat";
|
|
import { MoveResult } from "#app/field/pokemon";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
|
|
|
describe("Moves - Geomancy", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset(Moves.GEOMANCY)
|
|
.battleType("single")
|
|
.startingLevel(100)
|
|
.enemySpecies(Species.SNORLAX)
|
|
.enemyLevel(100)
|
|
.enemyAbility(Abilities.BALL_FETCH)
|
|
.enemyMoveset(Moves.SPLASH);
|
|
});
|
|
|
|
it("should boost the user's stats on the second turn of use", async () => {
|
|
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
|
|
|
|
game.move.select(Moves.GEOMANCY);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(0));
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
|
|
expect(player.getMoveHistory()).toHaveLength(2);
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
|
|
expect(playerGeomancy?.ppUsed).toBe(1);
|
|
});
|
|
|
|
it("should execute over 2 turns between waves", async () => {
|
|
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
|
|
|
|
game.move.select(Moves.GEOMANCY);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
|
await game.doKillOpponents();
|
|
|
|
await game.toNextWave();
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
|
|
expect(player.getMoveHistory()).toHaveLength(2);
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
|
|
expect(playerGeomancy?.ppUsed).toBe(1);
|
|
});
|
|
});
|