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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
79 lines
2.4 KiB
TypeScript
79 lines
2.4 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Status } from "#app/data/status-effect";
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import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Purify", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.starterSpecies(Species.PYUKUMUKU);
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game.override.startingLevel(10);
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game.override.moveset([ Moves.PURIFY, Moves.SIZZLY_SLIDE ]);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyLevel(10);
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game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
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});
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test(
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"Purify heals opponent status effect and restores user hp",
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async () => {
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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enemyPokemon.status = new Status(StatusEffect.BURN);
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game.move.select(Moves.PURIFY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(enemyPokemon.status).toBeNull();
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expect(playerPokemon.isFullHp()).toBe(true);
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},
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);
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test(
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"Purify does not heal if opponent doesnt have any status effect",
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async () => {
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await game.startBattle();
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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const playerInitialHp = playerPokemon.hp;
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game.move.select(Moves.PURIFY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(playerPokemon.hp).toBe(playerInitialHp);
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},
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);
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});
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