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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
101 lines
3.1 KiB
TypeScript
101 lines
3.1 KiB
TypeScript
import type { EnemyPokemon } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Thunder Wave", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.starterSpecies(Species.PIKACHU)
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.moveset([ Moves.THUNDER_WAVE ])
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.enemyMoveset(Moves.SPLASH);
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});
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// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
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it("paralyzes non-statused Pokemon that are not Ground types", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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});
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it("does not paralyze if the Pokemon is a Ground-type", async () => {
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game.override.enemySpecies(Species.DIGLETT);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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});
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it("does not paralyze if the Pokemon already has a status effect", async () => {
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game.override.enemySpecies(Species.MAGIKARP).enemyStatusEffect(StatusEffect.BURN);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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});
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it("affects Ground types if the user has Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.DIGLETT);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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});
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it("does not affect Ghost types if the user has Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.HAUNTER);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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});
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});
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