pokerogue/src/test/abilities/unseen_fist.test.ts
2024-07-29 07:44:37 -07:00

92 lines
2.7 KiB
TypeScript

import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
const TIMEOUT = 20 * 1000;
describe("Abilities - Unseen Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.URSHIFU);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"ability causes a contact move to ignore Protect",
() => testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, true),
TIMEOUT
);
test(
"ability does not cause a non-contact move to ignore Protect",
() => testUnseenFistHitResult(game, Moves.ABSORB, Moves.PROTECT, false),
TIMEOUT
);
test(
"ability does not apply if the source has Long Reach",
() => {
game.override.passiveAbility(Abilities.LONG_REACH);
testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
}, TIMEOUT
);
test(
"ability causes a contact move to ignore Wide Guard",
() => testUnseenFistHitResult(game, Moves.BREAKING_SWIPE, Moves.WIDE_GUARD, true),
TIMEOUT
);
test(
"ability does not cause a non-contact move to ignore Wide Guard",
() => testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false),
TIMEOUT
);
});
async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, protectMove: Moves, shouldSucceed: boolean = true): Promise<void> {
game.override.moveset([attackMove]);
game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]);
await game.startBattle();
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, attackMove));
await game.phaseInterceptor.to(TurnEndPhase, false);
if (shouldSucceed) {
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
} else {
expect(enemyPokemon.hp).toBe(enemyStartingHp);
}
}