pokerogue/src/test/items/quick_powder.test.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

176 lines
6.5 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Quick Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
});
it("QUICK_POWDER activates in battle correctly", async() => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
});
it("QUICK_POWDER held by DITTO", async() => {
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER held by fused DITTO (base)", async() => {
await game.startBattle([
Species.DITTO,
Species.MAROWAK
]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER held by fused DITTO (part)", async() => {
await game.startBattle([
Species.MAROWAK,
Species.DITTO
]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER not held by DITTO", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
}, 20000);
});