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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
176 lines
6.5 KiB
TypeScript
176 lines
6.5 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import i18next from "#app/plugins/i18n";
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import * as Utils from "#app/utils";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Quick Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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});
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it("QUICK_POWDER activates in battle correctly", async() => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.startBattle([
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Species.DITTO
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]);
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const partyMember = game.scene.getPlayerParty()[0];
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// Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called
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partyMember.getEffectiveStat(Stat.DEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
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// Printing dummy console messages along the way so subsequent checks don't pass because of the first
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console.log("");
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partyMember.getEffectiveStat(Stat.SPDEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.ATK);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.SPATK);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.SPD);
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expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
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});
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it("QUICK_POWDER held by DITTO", async() => {
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await game.startBattle([
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Species.DITTO
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]);
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const partyMember = game.scene.getPlayerParty()[0];
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const spdStat = partyMember.getStat(Stat.SPD);
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// Making sure modifier is not applied without holding item
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const spdValue = new Utils.NumberHolder(spdStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(2);
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}, 20000);
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it("QUICK_POWDER held by fused DITTO (base)", async() => {
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await game.startBattle([
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Species.DITTO,
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Species.MAROWAK
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]);
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const partyMember = game.scene.getPlayerParty()[0];
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const ally = game.scene.getPlayerParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const spdStat = partyMember.getStat(Stat.SPD);
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// Making sure modifier is not applied without holding item
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const spdValue = new Utils.NumberHolder(spdStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(2);
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}, 20000);
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it("QUICK_POWDER held by fused DITTO (part)", async() => {
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await game.startBattle([
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Species.MAROWAK,
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Species.DITTO
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]);
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const partyMember = game.scene.getPlayerParty()[0];
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const ally = game.scene.getPlayerParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const spdStat = partyMember.getStat(Stat.SPD);
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// Making sure modifier is not applied without holding item
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const spdValue = new Utils.NumberHolder(spdStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(2);
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}, 20000);
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it("QUICK_POWDER not held by DITTO", async() => {
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await game.startBattle([
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Species.MAROWAK
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]);
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const partyMember = game.scene.getPlayerParty()[0];
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const spdStat = partyMember.getStat(Stat.SPD);
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// Making sure modifier is not applied without holding item
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const spdValue = new Utils.NumberHolder(spdStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "QUICK_POWDER" ])!.newModifier(partyMember), true);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
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expect(spdValue.value / spdStat).toBe(1);
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}, 20000);
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});
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