pokerogue/src/ui/evolution-scene-handler.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

98 lines
2.5 KiB
TypeScript

import MessageUiHandler from "./message-ui-handler";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import { Button } from "#enums/buttons";
import { globalScene } from "#app/global-scene";
export default class EvolutionSceneHandler extends MessageUiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
public messageBg: Phaser.GameObjects.Image;
public messageContainer: Phaser.GameObjects.Container;
public canCancel: boolean;
public cancelled: boolean;
constructor() {
super(Mode.EVOLUTION_SCENE);
}
setup() {
this.canCancel = false;
this.cancelled = false;
const ui = this.getUi();
this.evolutionContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
ui.add(this.evolutionContainer);
const messageBg = globalScene.add.sprite(0, 0, "bg", globalScene.windowType);
messageBg.setOrigin(0, 1);
messageBg.setVisible(false);
ui.add(messageBg);
this.messageBg = messageBg;
this.messageContainer = globalScene.add.container(12, -39);
this.messageContainer.setVisible(false);
ui.add(this.messageContainer);
const message = addTextObject(0, 0, "", TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
width: 1780
}
});
this.messageContainer.add(message);
this.message = message;
this.initPromptSprite(this.messageContainer);
}
show(_args: any[]): boolean {
super.show(_args);
globalScene.ui.bringToTop(this.evolutionContainer);
globalScene.ui.bringToTop(this.messageBg);
globalScene.ui.bringToTop(this.messageContainer);
this.messageBg.setVisible(true);
this.messageContainer.setVisible(true);
return true;
}
processInput(button: Button): boolean {
if (this.canCancel && !this.cancelled && button === Button.CANCEL) {
this.cancelled = true;
return true;
}
const ui = this.getUi();
if (this.awaitingActionInput) {
if (button === Button.CANCEL || button === Button.ACTION) {
if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
return true;
}
}
}
return false;
}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
this.clearText();
this.canCancel = false;
this.cancelled = false;
this.evolutionContainer.removeAll(true);
this.messageContainer.setVisible(false);
this.messageBg.setVisible(false);
}
}