pokerogue/test/abilities/ability_timing.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

55 lines
1.6 KiB
TypeScript

import { BattleStyle } from "#app/enums/battle-style";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import i18next from "#app/plugins/i18n";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Ability Timing", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.INTIMIDATE)
.ability(Abilities.BALL_FETCH);
vi.spyOn(i18next, "t");
});
it("should trigger after switch check", async () => {
game.settings.battleStyle = BattleStyle.SWITCH;
await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]);
game.onNextPrompt(
"CheckSwitchPhase",
Mode.CONFIRM,
() => {
game.setMode(Mode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase),
);
await game.phaseInterceptor.to("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 }));
}, 5000);
});