pokerogue/test/abilities/dancer.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

99 lines
4.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import type { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => {
game.override.enemyAbility(Abilities.DANCER).enemySpecies(Species.MAGIKARP).enemyMoveset(Moves.VICTORY_DANCE);
await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]);
const [oricorio, feebas] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, [Moves.SWORDS_DANCE, Moves.VICTORY_DANCE, Moves.SPLASH]);
game.move.changeMoveset(feebas, [Moves.SWORDS_DANCE, Moves.SPLASH]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase");
// immediately copies ally move
await game.phaseInterceptor.to("MovePhase", false);
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase");
// immediately copies enemy move
await game.phaseInterceptor.to("MovePhase", false);
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase");
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);
expect(oricorio.moveset[1]?.ppUsed).toBe(0);
});
// TODO: Enable after Dancer rework to not push to move history
it.todo("should not count as the last move used for mirror move/instruct", async () => {
game.override
.moveset([Moves.FIERY_DANCE, Moves.REVELATION_DANCE])
.enemyMoveset([Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH])
.enemySpecies(Species.SHUCKLE)
.enemyLevel(10);
await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]);
const [oricorio] = game.scene.getPlayerField();
const [, shuckle2] = game.scene.getEnemyField();
game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
await game.phaseInterceptor.to("MoveEndPhase", false);
// dancer copied move doesn't appear in move history
expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(shuckle2);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
await game.phaseInterceptor.to("MovePhase");
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
});
});