pokerogue/test/abilities/ice_face.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

285 lines
9.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Ice Face", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const noiceForm = 1;
const icefaceForm = 0;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.EISCUE);
game.override.enemyAbility(Abilities.ICE_FACE);
game.override.moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
});
it("takes no damage from physical move and transforms to Noice", async () => {
await game.classicMode.startBattle([Species.HITMONLEE]);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
game.override.moveset([Moves.SURGING_STRIKES]);
game.override.enemyLevel(1);
await game.classicMode.startBattle([Species.HITMONLEE]);
game.move.select(Moves.SURGING_STRIKES);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
// First hit
await game.phaseInterceptor.to(MoveEffectPhase);
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
// Second hit
await game.phaseInterceptor.to(MoveEffectPhase);
expect(eiscue.hp).lessThan(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
await game.phaseInterceptor.to(MoveEndPhase);
expect(eiscue.hp).lessThan(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("takes damage from special moves", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.ICE_BEAM);
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
});
it("takes effects from status moves", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.TOXIC_THREAD);
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when Hail or Snow starts", async () => {
game.override.moveset([Moves.QUICK_ATTACK]);
game.override.enemyMoveset([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.QUICK_ATTACK);
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
await game.phaseInterceptor.to(MoveEndPhase);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBeNull();
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.moveset([Moves.SNOWSCAPE]);
await game.classicMode.startBattle([Species.EISCUE, Species.NINJASK]);
game.move.select(Moves.SNOWSCAPE);
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.isFullHp()).toBe(true);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase);
eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.classicMode.startBattle([Species.EISCUE]);
game.move.select(Moves.HAIL);
const eiscue = game.scene.getPlayerPokemon()!;
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("persists form change when switched out", async () => {
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
await game.classicMode.startBattle([Species.EISCUE, Species.MAGIKARP]);
game.move.select(Moves.ICE_BEAM);
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.isFullHp()).toBe(true);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
eiscue = game.scene.getPlayerParty()[1];
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("reverts to Ice Face on arena reset", async () => {
game.override.startingWave(4);
game.override.startingLevel(4);
game.override.enemySpecies(Species.MAGIKARP);
game.override.starterForms({
[Species.EISCUE]: noiceForm,
});
await game.classicMode.startBattle([Species.EISCUE]);
const eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
game.move.select(Moves.ICE_BEAM);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(TurnInitPhase);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("doesn't trigger if user is behind a substitute", async () => {
game.override.enemyMoveset(Moves.SUBSTITUTE).moveset(Moves.POWER_TRIP);
await game.classicMode.startBattle();
game.move.select(Moves.POWER_TRIP);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);
});
it("cannot be suppressed", async () => {
game.override.moveset([Moves.GASTRO_ACID]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.GASTRO_ACID);
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.summonData.abilitySuppressed).toBe(false);
});
it("cannot be swapped with another ability", async () => {
game.override.moveset([Moves.SKILL_SWAP]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hasAbility(Abilities.ICE_FACE)).toBe(true);
});
it("cannot be copied", async () => {
game.override.ability(Abilities.TRACE);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.SIMPLE_BEAM);
await game.phaseInterceptor.to(TurnInitPhase);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(game.scene.getPlayerPokemon()!.hasAbility(Abilities.TRACE)).toBe(true);
});
});