pokerogue/test/abilities/infiltrator.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

120 lines
3.9 KiB
TypeScript

import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves } from "#app/data/moves/move";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Infiltrator", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.TACKLE, Moves.WATER_GUN, Moves.SPORE, Moves.BABY_DOLL_EYES])
.ability(Abilities.INFILTRATOR)
.battleType("single")
.disableCrits()
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it.each([
{
effectName: "Light Screen",
tagType: ArenaTagType.LIGHT_SCREEN,
move: Moves.WATER_GUN,
},
{
effectName: "Reflect",
tagType: ArenaTagType.REFLECT,
move: Moves.TACKLE,
},
{
effectName: "Aurora Veil",
tagType: ArenaTagType.AURORA_VEIL,
move: Moves.TACKLE,
},
])("should bypass the target's $effectName", async ({ tagType, move }) => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const preScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
game.scene.arena.addTag(tagType, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
const postScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
expect(postScreenDmg).toBe(preScreenDmg);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
it("should bypass the target's Safeguard", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
// TODO: fix this interaction to pass this test
it.todo("should bypass the target's Mist", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.scene.arena.addTag(ArenaTagType.MIST, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
it("should bypass the target's Substitute", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.addTag(BattlerTagType.SUBSTITUTE, 1, Moves.NONE, enemy.id);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
});