pokerogue/test/abilities/sand_veil.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

74 lines
2.6 KiB
TypeScript

import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Sand Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.MEOWSCARADA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.weather(WeatherType.SANDSTORM).battleType("double");
});
test("ability should increase the evasiveness of the source", async () => {
await game.startBattle([Species.SNORLAX, Species.BLISSEY]);
const leadPokemon = game.scene.getPlayerField();
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0];
vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation(
(_pokemon, _passive, _simulated, stat, statValue, _args) => {
if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statValue.value *= -1; // will make all attacks miss
return true;
}
return false;
},
);
expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(leadPokemon[0].isFullHp()).toBe(true);
expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
});
});