pokerogue/test/inputs/inputs.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

89 lines
3.2 KiB
TypeScript

import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
import GameManager from "#test/testUtils/gameManager";
import InputsHandler from "#test/testUtils/inputsHandler";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Inputs", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let originalDocument: Document;
beforeAll(() => {
originalDocument = window.document;
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
Object.defineProperty(window, "document", {
value: originalDocument,
configurable: true,
writable: true,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.inputsHandler = new InputsHandler(game.scene);
});
it("Mobile - test touch holding for 1ms - 1 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 1);
expect(game.inputsHandler.log.length).toBe(1);
});
it("Mobile - test touch holding for 200ms - 1 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("Mobile - test touch holding for 300ms - 2 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("Mobile - test touch holding for 1000ms - 4 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
it("keyboard - test input holding for 200ms - 1 input", async () => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("keyboard - test input holding for 300ms - 2 input", async () => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("keyboard - test input holding for 1000ms - 4 input", async () => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
it("gamepad - test input holding for 1ms - 1 input", async () => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1);
expect(game.inputsHandler.log.length).toBe(1);
});
it("gamepad - test input holding for 200ms - 1 input", async () => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("gamepad - test input holding for 300ms - 2 input", async () => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("gamepad - test input holding for 1000ms - 4 input", async () => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
});