pokerogue/test/items/scope_lens.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

48 lines
1.2 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Scope Lens", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.moveset([Moves.POUND])
.startingHeldItems([{ name: "SCOPE_LENS" }])
.battleType("single")
.disableCrits();
}, 20000);
it("should raise CRIT stage by 1", async () => {
await game.startBattle([Species.GASTLY]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getCritStage");
game.move.select(Moves.POUND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
}, 20000);
});