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110 lines
3.4 KiB
TypeScript
110 lines
3.4 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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describe("Moves - Autotomize", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.AUTOTOMIZE, Moves.KINGS_SHIELD, Moves.FALSE_SWIPE])
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it(
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"Autotomize should reduce weight",
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async () => {
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const baseDracozoltWeight = 190;
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const oneAutotomizeDracozoltWeight = 90;
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const twoAutotomizeDracozoltWeight = 0.1;
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const threeAutotomizeDracozoltWeight = 0.1;
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await game.classicMode.startBattle([Species.DRACOZOLT]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getWeight()).toBe(baseDracozoltWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(oneAutotomizeDracozoltWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(twoAutotomizeDracozoltWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(threeAutotomizeDracozoltWeight);
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},
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TIMEOUT,
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);
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it(
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"Changing forms should revert weight",
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async () => {
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const baseAegislashWeight = 53;
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const autotomizeAegislashWeight = 0.1;
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await game.classicMode.startBattle([Species.AEGISLASH]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
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// Transform to sword form
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game.move.select(Moves.FALSE_SWIPE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
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// Transform to shield form
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game.move.select(Moves.KINGS_SHIELD);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
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},
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TIMEOUT,
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);
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it(
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"Autotomize should interact with light metal correctly",
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async () => {
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const baseLightGroudonWeight = 475;
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const autotomizeLightGroudonWeight = 425;
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game.override.ability(Abilities.LIGHT_METAL);
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await game.classicMode.startBattle([Species.GROUDON]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getWeight()).toBe(baseLightGroudonWeight);
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game.move.select(Moves.AUTOTOMIZE);
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await game.toNextTurn();
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expect(playerPokemon.getWeight()).toBe(autotomizeLightGroudonWeight);
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},
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TIMEOUT,
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);
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});
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