pokerogue/test/moves/baton_pass.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

132 lines
4.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import GameManager from "#test/testUtils/gameManager";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.disableCrits();
});
it("transfers all stat stages when player uses it", async () => {
// arrange
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - buff
game.move.select(Moves.NASTY_PLOT);
await game.toNextTurn();
let playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
// round 2 - baton pass
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toEqual(Species.SHUCKLE);
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
}, 20000);
it("passes stat stage buffs when AI uses it", async () => {
// arrange
game.override.startingWave(5).enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT]));
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - ai buffs
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// round 2 - baton pass
game.scene.getEnemyPokemon()!.hp = 100;
game.override.enemyMoveset([Moves.BATON_PASS]);
// Force moveset to update mid-battle
// TODO: replace with enemy ai control function when it's added
game.scene.getEnemyParty()[0].getMoveset();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("PostSummonPhase", false);
// assert
// check buffs are still there
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2);
// confirm that a switch actually happened. can't use species because I
// can't find a way to override trainer parties with more than 1 pokemon species
expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100);
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
"MoveEffectPhase",
"SwitchSummonPhase",
"SummonPhase",
"PostSummonPhase",
]);
}, 20000);
it("doesn't transfer effects that aren't transferrable", async () => {
game.override.enemyMoveset([Moves.SALT_CURE]);
await game.classicMode.startBattle([Species.PIKACHU, Species.FEEBAS]);
const [player1, player2] = game.scene.getPlayerParty();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(player1.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(player2.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
}, 20000);
it("doesn't allow binding effects from the user to persist", async () => {
game.override.moveset([Moves.FIRE_SPIN, Moves.BATON_PASS]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_SPIN);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
});
});