pokerogue/test/moves/dragon_rage.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

113 lines
3.4 KiB
TypeScript

import { Stat } from "#enums/stat";
import { PokemonType } from "#enums/pokemon-type";
import { Species } from "#app/enums/species";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dragon Rage", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let partyPokemon: PlayerPokemon;
let enemyPokemon: EnemyPokemon;
const dragonRageDamage = 40;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.SNORLAX);
game.override.moveset([Moves.DRAGON_RAGE]);
game.override.ability(Abilities.BALL_FETCH);
game.override.passiveAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
await game.classicMode.startBattle();
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
});
it("ignores weaknesses", async () => {
game.override.disableCrits();
vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores resistances", async () => {
game.override.disableCrits();
vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.STEEL]);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores SPATK stat stages", async () => {
game.override.disableCrits();
partyPokemon.setStatStage(Stat.SPATK, 2);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores stab", async () => {
game.override.disableCrits();
vi.spyOn(partyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores criticals", async () => {
partyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 99);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
game.override.disableCrits();
game.override.enemyAbility(Abilities.ICE_SCALES);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
});