pokerogue/test/moves/focus_punch.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

133 lines
4.4 KiB
TypeScript

import { BerryPhase } from "#app/phases/berry-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { MoveHeaderPhase } from "#app/phases/move-header-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Focus Punch", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.ability(Abilities.UNNERVE)
.moveset([Moves.FOCUS_PUNCH])
.enemySpecies(Species.GROUDON)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should deal damage at the end of turn if uninterrupted", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(leadPokemon.turnData.totalDamageDealt).toBe(enemyStartingHp - enemyPokemon.hp);
});
it("should fail if the user is hit", async () => {
game.override.enemyMoveset([Moves.TACKLE]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(leadPokemon.turnData.totalDamageDealt).toBe(0);
});
it("should be cancelled if the user falls asleep mid-turn", async () => {
game.override.enemyMoveset([Moves.SPORE]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase); // Header message
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not queue its pre-move message before an enemy switches", async () => {
/** Guarantee a Trainer battle with multiple enemy Pokemon */
game.override.startingWave(25);
await game.classicMode.startBattle([Species.CHARIZARD]);
game.forceEnemyToSwitch();
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to(TurnStartPhase);
expect(game.scene.getCurrentPhase() instanceof SwitchSummonPhase).toBeTruthy();
expect(game.scene.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined();
});
it("should replace the 'but it failed' text when the user gets hit", async () => {
game.override.enemyMoveset([Moves.TACKLE]);
await game.classicMode.startBattle([Species.CHARIZARD]);
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to("MoveEndPhase", true);
await game.phaseInterceptor.to("MessagePhase", false);
const consoleSpy = vi.spyOn(console, "log");
await game.phaseInterceptor.to("MoveEndPhase", true);
expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus", { pokemonName: "Charizard" }));
});
});