pokerogue/test/moves/geomancy.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

80 lines
2.7 KiB
TypeScript

import type { EffectiveStat } from "#enums/stat";
import { Stat } from "#enums/stat";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Moves - Geomancy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.GEOMANCY)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should boost the user's stats on the second turn of use", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];
game.move.select(Moves.GEOMANCY);
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(0));
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
expect(player.getMoveHistory()).toHaveLength(2);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === Moves.GEOMANCY);
expect(playerGeomancy?.ppUsed).toBe(1);
});
it("should execute over 2 turns between waves", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];
game.move.select(Moves.GEOMANCY);
await game.phaseInterceptor.to("MoveEndPhase", false);
await game.doKillOpponents();
await game.toNextWave();
await game.phaseInterceptor.to("TurnEndPhase");
affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
expect(player.getMoveHistory()).toHaveLength(2);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === Moves.GEOMANCY);
expect(playerGeomancy?.ppUsed).toBe(1);
});
});