pokerogue/test/moves/guard_split.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

78 lines
2.6 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
describe("Moves - Guard Split", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.NONE)
.enemySpecies(Species.MEW)
.enemyLevel(200)
.moveset([Moves.GUARD_SPLIT])
.ability(Abilities.NONE);
});
it("should average the user's DEF and SPDEF stats with those of the target", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.INDEEDEE]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
}, 20000);
it("should be idempotent", async () => {
game.override.enemyMoveset([Moves.GUARD_SPLIT]);
await game.startBattle([Species.INDEEDEE]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
}, 20000);
});