pokerogue/test/moves/light_screen.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

144 lines
4.6 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import { ArenaTagSide } from "#app/data/arena-tag";
import type Move from "#app/data/moves/move";
import { allMoves, CritOnlyAttr } from "#app/data/moves/move";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import type Pokemon from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { NumberHolder } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
let globalScene: BattleScene;
describe("Moves - Light Screen", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2732 / 4096;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
game.override.disableCrits();
});
it("reduces damage of special attacks by half in a single battle", async () => {
const moveToUse = Moves.ABSORB;
await game.classicMode.startBattle([Species.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async () => {
game.override.battleType("double");
const moveToUse = Moves.DAZZLING_GLEAM;
await game.classicMode.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
game.move.select(moveToUse);
game.move.select(moveToUse, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("does not affect physical attacks", async () => {
const moveToUse = Moves.TACKLE;
await game.classicMode.startBattle([Species.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
it("does not affect critical hits", async () => {
game.override.moveset([Moves.FROST_BREATH]);
const moveToUse = Moves.FROST_BREATH;
vi.spyOn(allMoves[Moves.FROST_BREATH], "accuracy", "get").mockReturnValue(100);
await game.classicMode.startBattle([Species.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode Moves.LIGHT_SCREEN}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (globalScene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
if (move.getAttrs(CritOnlyAttr).length === 0) {
globalScene.arena.applyTagsForSide(
ArenaTagType.LIGHT_SCREEN,
side,
false,
attacker,
move.category,
multiplierHolder,
);
}
}
return move.power * multiplierHolder.value;
};