pokerogue/test/moves/magic_coat.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

290 lines
11 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves } from "#app/data/moves/move";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Stat } from "#app/enums/stat";
import { StatusEffect } from "#app/enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Magic Coat", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.MAGIC_COAT);
});
it("should fail if the user goes last in the turn", async () => {
game.override.moveset([Moves.PROTECT]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should fail if called again in the same turn due to moves like instruct", async () => {
game.override.moveset([Moves.INSTRUCT]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.INSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should not reflect moves used on the next turn", async () => {
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.SPLASH]);
await game.classicMode.startBattle([Species.MAGIKARP]);
// turn 1
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.MAGIC_COAT);
await game.toNextTurn();
// turn 2
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should reflect basic status moves", async () => {
game.override.moveset([Moves.GROWL]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should individually bounce back multi-target moves when used by both targets in doubles", async () => {
game.override.battleType("double");
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
game.move.select(Moves.GROWL, 0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
const user = game.scene.getPlayerField()[0];
expect(user.getStatStage(Stat.ATK)).toBe(-2);
});
it("should bounce back a spread status move against both pokemon", async () => {
game.override.battleType("double");
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
game.move.select(Moves.GROWL, 0);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.MAGIC_COAT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -1)).toBeTruthy();
});
it("should still bounce back a move that would otherwise fail", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
game.override.moveset([Moves.GROWL]);
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce back a move that was just bounced", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MAGIC_BOUNCE);
game.override.moveset([Moves.GROWL, Moves.MAGIC_COAT]);
game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
game.move.select(Moves.MAGIC_COAT, 0);
game.move.select(Moves.GROWL, 1);
await game.forceEnemyMove(Moves.MAGIC_COAT);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyField()[0].getStatStage(Stat.ATK)).toBe(0);
});
// todo while Mirror Armor is not implemented
it.todo("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should still bounce back a move from a mold breaker user", async () => {
game.override.ability(Abilities.MOLD_BREAKER);
game.override.moveset([Moves.GROWL]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([Species.MAGIKARP]);
game.override.moveset([Moves.SPIKES]);
game.move.select(Moves.SPIKES);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
});
it("should not bounce back curse", async () => {
game.override.starterSpecies(Species.GASTLY);
await game.classicMode.startBattle([Species.GASTLY]);
game.override.moveset([Moves.CURSE]);
game.move.select(Moves.CURSE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined();
});
// TODO: encore is failing if the last move was virtual.
it.todo("should not cause the bounced move to count for encore", async () => {
game.override.moveset([Moves.GROWL, Moves.ENCORE]);
game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.TACKLE]);
game.override.enemyAbility(Abilities.MAGIC_BOUNCE);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// turn 1
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.MAGIC_COAT);
await game.toNextTurn();
// turn 2
game.move.select(Moves.ENCORE);
await game.forceEnemyMove(Moves.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(Moves.TACKLE);
expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.TACKLE);
});
// TODO: stomping tantrum should consider moves that were bounced.
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
game.override.battleType("single");
await game.classicMode.startBattle([Species.MAGIKARP]);
game.override.moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]);
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
vi.spyOn(stomping_tantrum, "calculateBattlePower");
game.move.select(Moves.CHARM);
await game.toNextTurn();
game.move.select(Moves.STOMPING_TANTRUM);
await game.phaseInterceptor.to("BerryPhase");
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
});
// TODO: stomping tantrum should consider moves that were bounced.
it.todo(
"should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing",
async () => {
game.override.enemyMoveset([Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM]);
await game.classicMode.startBattle([Species.BULBASAUR]);
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(stomping_tantrum, "calculateBattlePower");
game.move.select(Moves.SPORE);
await game.forceEnemyMove(Moves.CHARM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
await game.phaseInterceptor.to("BerryPhase");
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
await game.toNextTurn();
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
},
);
it("should respect immunities when bouncing a move", async () => {
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]);
game.override.ability(Abilities.SOUNDPROOF);
await game.classicMode.startBattle([Species.PHANPY]);
// Turn 1 - thunder wave immunity test
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
// Turn 2 - soundproof immunity test
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("should bounce back a move before the accuracy check", async () => {
game.override.moveset([Moves.SPORE]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const attacker = game.scene.getPlayerPokemon()!;
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
});
it("should take the accuracy of the magic bounce user into account", async () => {
game.override.moveset([Moves.SPORE]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const opponent = game.scene.getEnemyPokemon()!;
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
});
});